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`actor_recording_data_folder = 'D:/MoCap_Data/David/NewSession_labeled/'
blendshape_mesh_list_name = "C:/Users/Michael/PycharmProjects/FacialRetargeting/data/mesh_name_list.npy"
load_folder = 'data/…
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### Describe the project you are working on
A 3D game that uses blend shapes for character customization.
### Describe the problem or limitation you are having in your project
Blend shapes modifi…
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**Describe the bug**
Adding a fbx file into the editor and dragging it into the scene crashes the editor. Likely caused by EMotion gem, since removing the gem then the editor doesn't crash under such…
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Creating this issue as a follow-up to #485, having a mechanism of some form to disable/block laser visuals could be handy for certain use-cases.
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Hi!
It would be nice to support Vulkan API, since it's [already released](https://www.khronos.org/vulkan/).
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Hi,
Thank you for the great work. I am trying to transfer the expression from a source actor to a target actor, however the expression generated for target actor is very minimal. I have attached s…
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Hi there,
First of all, really appreciate you for this project. I got to mocap working with the examples. However, when I imported a model made with Vroid (https://vroid.com/en/studio), the charact…
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**Godot version:**
3.2 stable.official
**OS/device including version:**
Windows 10 x64
**Issue description:**
Mesh Blendshape values clamp to the 0.0 - 1.0 range which creates an arbitrary li…
smix8 updated
3 years ago
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I was wondering what your opinion is about [Deep Video Portraits](https://www.youtube.com/watch?v=qc5P2bvfl44)?
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Hi, also wondering when there will be more content on this workflow?
i've only found [one blog post](https://blogs.unity3d.com/2018/08/13/facial-ar-remote-animating-with-ar/) and the [short demo in t…