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We chose to use Hugging Face Accelerate to implement support for both DeepSpeed and FSDP. On Nvidia cards, this was a drop-in replacement for a fully custom training loop. However, minor training loop…
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### Info
This doesnt seem to be the first time an issue with this or a similar problem exists, but i hope to provide enough helpful information.
Probably Related Issues:
- #531
- #546
- #562
…
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#### Your system information
* Steam client version (build number or date): 1730512277
* Distribution (e.g. Ubuntu): Fedora 40 Workstation
* Opted into Steam client beta?: Yes
* Have you checked…
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### Your GTNH Discord Username
_No response_
### Mod Version
angelica-1.0.0-beta7
### Java Version
Java 8
### Graphics Card Vendor
AMD/ATI
### Bug Report
Crash after placing a Starminer "Fake…
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### Describe the bug
Vanilla css styles do get injected into html in dev mode, but in production they don't get injected. They do generate in the `build/client/assets` directory but are not 'used'.
…
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### Reproduction
https://github.com/vincent-thomas/remix-vanilla-extract-css-repro
run in dev mode: "bun run dev"
then run in prod mode "bun run build && bun run start"
### System Info
…
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Details:
1. Using dgVoodoo 2, game loads fine.
2. Using SKIF and "sledgehammer" config, SKIF starts service, game does not load.
3. No crash log is generated.
Logs:
- [Bayonetta.zip](https:…
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**Describe the bug**
Upon starting the game normally, the game tries to load the attract mode demo and crashes to desktop. I built the project from source in Visual Studio and narrowed it down to…
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Hi there, I've noticed that ELSE and Cyclone both load up a handy-dandy object browser plugin in the right-click menu on patch windows now. Unfortunately, it's quite a drag on my workflow, because it…
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I thought it's only a kernel issue, but I tried it with GNOME again using the current kernel 6.11.0-0.rc3.20240816gtd7a5aa4b.333.vanilla.fc40.x86_64 and it didn't freeze. It did freeze before though w…