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This can be a very useful path finding algorithm after we have generated an occupancy grid.
Bonus: Add option to increase tile cost for tiles directly behind the robot, to realistically prefer paths …
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I want the p[layer to use path finding to track to the closest fruit, with respect for fruit lifespan
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astar algorithm pull request를 요청했지만 정해진 문법에 맞게 체크하는 bot이 있어 코드상에서 conflict가 나면 accept 되지 못합니다.
기존 코드의 규칙에 맞춰 알고리즘을 구현할 필요가 있습니다.(ex. 함수명 지정 시 camelCase 형태로 지정)
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### Describe the project you are working on
Grid based game.
### Describe the problem or limitation you are having in your project
Flood fill is very common in grid based game. Would be lovel…
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How can we improve routing functions?
- [ ] support global router
- [ ] support auto-routing with arbitrary directions, at the moment groups of routes need to have the same angle.
See `gdsfac…
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Hi zhm-real:
In astart, you build a priority queue.However, it will have repetition point when update the f value of a point.
I would like to know that how to avoid this situation or something i mis…
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### Why Is This Enhancement Needed?
Our vision models will be able to provide pixel coordinate values for the center of a detected obstacle / object. We need to calculate the UTM coordinate values of…
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### Describe the project you are working on
A Hexagon 2D Strategy game.
### Describe the problem or limitation you are having in your project
First, I would like in my game for players to cho…
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I've discovered this during the possibly only test that properly tests shortcuts end to end in `test/astar.cc`. with this map where `ABCDE` is faster than `AXYE`, we still take `AXYE`:
```
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