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I want the p[layer to use path finding to track to the closest fruit, with respect for fruit lifespan
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This can be a very useful path finding algorithm after we have generated an occupancy grid.
Bonus: Add option to increase tile cost for tiles directly behind the robot, to realistically prefer paths t…
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# Path Planning Namespace
## Overview
### Objective
The pathplanning namespace introduces an ASTAR class implementing the A* algorithm, enhanced with object avoidance capabilities. The class …
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astar algorithm pull request를 요청했지만 정해진 문법에 맞게 체크하는 bot이 있어 코드상에서 conflict가 나면 accept 되지 못합니다.
기존 코드의 규칙에 맞춰 알고리즘을 구현할 필요가 있습니다.(ex. 함수명 지정 시 camelCase 형태로 지정)
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### Describe the project you are working on
A game that requires simple navigation.
### Describe the problem or limitation you are having in your project
The newly-implemented navigation serv…
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I've discovered this during the possibly only test that properly tests shortcuts end to end in `test/astar.cc`. with this map where `ABCDE` is faster than `AXYE`, we still take `AXYE`:
```
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Hi zhm-real:
In astart, you build a priority queue.However, it will have repetition point when update the f value of a point.
I would like to know that how to avoid this situation or something i mis…
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### Tested versions
- v4.2.2.stable.official [15073afe3]
### System information
Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 32.0.15.…
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How can we improve routing functions?
- [ ] support global router
- [ ] support auto-routing with arbitrary directions, at the moment groups of routes need to have the same angle.
See `gdsfac…