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Hi!
During install:
`import dpAutoRigSystem
from dpAutoRigSystem import dpAutoRig as autoRig
from importlib import reload
reload(autoRig)
autoRigUI = autoRig.DP_AutoRig_UI()`
I…
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## Goal
A modeler done with an asset should be able to publish approved static asset as with a basic simple rig.
## Motivation
Speed up asset dressing from modeling to rigging for the animators a…
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Traceback (most recent call last):
File "D:\Steam\steamapps\common\Blender\4.1\scripts\modules\addon_utils.py", line 376, in enable
mod = importlib.import_module(module_name)
^^^^^^…
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Hi Nicolas
I'm not sure but is it possible, that the FK system is somehow broken? If I make a new leg chain and directly "Autorig" it, switch to FK and rotate the "upper" parameter, it doesn't mov…
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The vanishing points are invisible in Blender 4.0.
And the white dot also, while using the Manual Target Location set to 3D cursor.
It was working before.
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The Auto-Rig tool to add enhanced rigging to a Genesis figure is not yet supported on Genesis 9. When you click "Rig or Re-target Skeleton" with a Gensis 9 figure, you will get the following error me…
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Hello
I have a problem when I import fbx exported file in unreal.
After I imported PMX files in Blender, I can see all shapekeys that are worked perfectly.
But when I export fbx file and impo…
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It seems like the fbx_output.py only use the SMPL default male/female model as the input, and extract vibe pose output to create animations.
Is there anyway to create .fbx file based on VIBE mesh …
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### Godot version
4.0.3
### System information
Windows 11 Pro
### Issue description
Godot crashes on selection of skeleton node
### Steps to reproduce
I imported a character from blender with a…
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### Godot version
4.0.1rc
### System information
Ubuntu 22.04, Intel Skylake GT2 [HD Graphics 520], Vulkan
### Issue description
I'm not sure if this is an engine issue or not, but with one of my…