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A way to easily apply temporary buffs/debufs would be nice. Last night a character cast Vigour [2] for a temporary HP buff of 4 points.
- They were already at max HP and the system doesn't allow cu…
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I'm using [Luna Unit Frames](https://github.com/gnwl/LunaUnitFrames/tree/TurtleWoW) and pfUI shown below.
![image](https://github.com/user-attachments/assets/c482d5d8-37aa-4d67-bda6-eaf89751ae8c)
…
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un bloc particulièrement fragile qui octroie des buffs et débuffs dans une zone de proximité (no heals, bad effect, no ces, combat status, explosion efficiency decrease)
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What do you think about having an option for the buff frame and debuff frame modules that would let you toggle between the current behavior, which I'm going to name as `automatic`, and a `manual` mode…
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### What client do you play on?
enUS
### Faction
Both
### Content Phase:
Generic
### Current Behaviour
![image](https://user-images.githubusercontent.com/50233983/180624077-eff90a…
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Now that you polished everything up and it's looking GREAT, the only thing missing is buffs/debuffs position (above - below).
Again, amazing work!
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Couldn't find a way to message the contributors directly but I'm wondering if its possible to show proper Buff/Debuffs on the elvui nameplates and whether its possible to also show the timers on the n…
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This topic has been thrown around a lot of times, and still haven't come to a conclusion. So buffs and debuffs are effects that can be inflicted by items, Npcs, triggers and blah. Maybe it would work …
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Hey Team,
I can't figure out any way to prevent this from happening, and thought I'd mention it here to inquire if a fix or config option could be implemented to address it.
It's pretty straight…
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[//]: # (REMBEMBER! Add links to things related to the bug using for example:)
[//]: # (https://www.wowhead.com/wotlk)
**Description:**
Testing on PTR DnD while under frost presence seems to be…