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Create simple bullet hell game to experiment with shaders
* Allow replays, as well as 'drop ins' where you can continue playing at a replay point
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NOTE: IF YOU'RE SUBMITTING A REPORT FOR A GAMING HAVING ISSUES, PLEASE PERFORM A RUN WITH DEBUG MODE ON AND POST THE RELATED LOG FILE HERE!
# Game summary
- Game name: [Bullet Hell](https://na…
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- [x] add background object
- [x] z index should be furthest back
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NOTE: IF YOU'RE SUBMITTING A REPORT FOR A GAMING HAVING ISSUES, PLEASE PERFORM A RUN WITH DEBUG MODE ON AND POST THE RELATED LOG FILE HERE!
# Game summary
- Game name: [Cylor vs. The Bullets F…
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Search for existing, at least with existing python bindings, algorithms for bullet hell management, or, possibly write one based on `arcade`'s sprite-particle basis.
also, look into [firedancer](ht…
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# Card hell post mortem | Lenscas' blog
[https://lenscas.github.io/posts/bullet_hell_post_mortem/](https://lenscas.github.io/posts/bullet_hell_post_mortem/)
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Hello! Would love some feedback on Polyfury, the free demo is on Steam :) https://store.steampowered.com/app/1804980/Polyfury/
It should only take a minute to download, and you'll be able to get a …
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However many of these script/scenes that can be completed in the 4 hours will be done.
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Surprised to find out we aren't tracking such an idea here.
Let's discuss. What would such a gun be? Obviously the damage should increase as the bullet travels, but what should be the overall feel …