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I don't know if this is a Bullet Physics Engine bug or what but if you create new sections of a scene after loading it initially, 3D physics will bog down the entire game engine badly. If you save the…
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I think this physics engine is more actively maintained compared to bullet sharp, might this be a better choice?
https://github.com/bepu/bepuphysics2
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**Is your feature request related to a problem? Please describe:**
With only convex shapes available for physics tests, games made in Defold are limited in their ability to utilize physics collisions…
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### Describe the project you are working on
Rapier Physics Server - a physics server written with rapier which adds stability and new features.
### Describe the problem or limitation you are hav…
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### Describe the project you are working on
Godot Engine
### Describe the problem or limitation you are having in your project
Maintaining a 3D physics engine is hard. Especially when you imp…
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A number of people and companies have expressed an interest in having a GLTF extension which can describe rigid body physics.
A number of popular physics engines are widely used, each with a differ…
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### Godot version
3.3.2 stable official
### System information
Windows 10, GLES 3 NVIDIA GeForce RTX 2060
### Issue description
In 3D, when a `RigidBody `like a sphere or a cyllinder is…
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I sincerely regret that reports of perennial and unrecoverable bugs in basic mechanics of the Godot engine create problems and pressure on participants. However, I am forced to renew this: https://git…
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now I use llvm to compile bullet physics engine into wasm(Inspire by ammo project) and run perfect. but I still need JS version, i use wasm2js convert wasm to JS,but many function of bullet have bug,…
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**Is your feature request related to a problem?:**
I am familiar with the Bullet physics engine from Godot 3, and I know it can cast convex shapes. I am not much of a programmer (which is why I want …