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I am uncertain if this is known issue, but the cellular distance algorithm will output values outside the range of of `-1.0` and `1.0` under normal conditions, specifically with the "hybrid" distance…
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I noticed that this project is using the Python `noise` library. I've ported the FastNoiseSIMD C++ library, which is a lot faster and more capable, to Python:
https://github.com/robbmcleod/pyfastn…
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Here we collect a series of algorithms that have been repurposed for generative art
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The library looks lovely, but I wish it had a Voronoi cellular noise. I have seen a couple of Python implementations of it after all...
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The cellular/voronoi noise generation is great, it is possible to get both distance and cell index. Unfortunely there isn't a way to get the nearest voronoi point/cell center.
**Why is this useful?…
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A noise function is a math function that hashes one or more numbers onto a random number or random vector with certain properties that create a desired visual effect. The simplest noise function gives…
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- [x] Raytracing, raycasting and rasterization?
- [ ] Meshing & isosurface extraction?
- [ ] Culling & visibility?
- [ ] Lighting? (baked & realtime?)
- [ ] Storage?
- [x] Chunks?
- [ ] Octrees?…
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Currently wiperf supports Wlan and Ethernet connectivity mode.
Having a USB 4G Cellular modem support will extend the possible use cases of testing.
Of course we cannot support all models of USB M…
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### Tested versions
Tested in: Godot v4.3.dev [40b4130c9] and v4.3.dev6.official [89850d553]
### System information
Godot v4.3.dev (40b4130c9) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated A…
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## Bevy version
0.14.0
## Relevant system information
AdapterInfo { name: "Radeon R9 200 Series, or similar", vendor: 4098, device: 0, device_type: Other, driver: "WebGL", driver_info: "2.0",…
mxple updated
1 month ago