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The most important tag would be climbing=route, which indicates the route along which the climb takes place. Many more details can be provided, thus being a good centralized guide to climbing routes (…
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Usually climbing crags are part of a climbing area.
overpass turbo:
```
[out:json][timeout:60];
area[type=boundary]["ISO3166-1"="CA"]->.searchArea;
(
node["sport"~"^climbing$|^climbing[:spac…
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### Use case
As a user I'm overwhelmed by the long list of areas under Colorado and California (the 2 states with the most climbing areas in the US). We can shorten the list by only showing the top …
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The locations I parsed in the first pass through OpenBeta's climbing data (https://github.com/OpenBeta/climbing-data/tree/main) provided the basic functionality, but the hierarchy makes more sense for…
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Hi guys - I'm running the latest QT release on PJ64 1.6.1 - everything works great in Shadow Man apart from when I'm climbing around an area of fire or blood sprites after killing an enemy the frame r…
yuljk updated
2 years ago
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I have some ideas for new terrain types
Floating Archipelago - Collections of small floating islands of multiple shapes, including discs, donuts, hills, and plateaus, most of these islands are conn…
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**What happened?**
While searching for Bronkies, i see 2 identical results. Either lead to the same URL.
Refining the search term to match only 1 of the 2 alternate names for the crag lead to only 1…
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**What happened?**
So just thinking we should make an effort to add webcovers for the most favorites crags and regions to help bootstrap the process and keep the momentum going.
One thing would ai…
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Not an issue, just a feature request
AboveVTT does well in a lot of areas, especially for open source and free browser based VTT. One thing that is lacking, and is pretty painful to work around is …
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One of the problems I experience on all devices is that the overview map loads quite slowly, especially while zooming and moving around. The underlying map is fairly fast, but the climbing areas layer…