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Hello, I'm wandering how to stop the current simulation when collision events are caught by the collision detector sensor, and then run the next simulation?
Thank you for your reply!!!
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Als **Nutzer** möchte ich eine Nachricht in einem Objekt erhalten, welches gerade in eine Kollisionszone geht.
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Implement collision detection for preventing the player from moving through walls or obstacles
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Is there a way to detect if the objects in an `Assembly` are colliding with each other?
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Hi there, thank you for sharing this fantastic simulator. I was curious if there was any direct way using the C++ API to determine if, for example, a Jackal crashes into an obstacle in the environment…
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This could be varying degrees of difficult depending on how it's approached, but it seems like a valuable feature for any kind of tool-path generation software.
My personal preference would be the …
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**Describe the bug**
Rigidbodies with collision exceptions will be stopped by continuous collision detection when they should be ignored.
**To Reproduce**
Steps to reproduce the behavior:
Create…
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### Describe the bug
I've downloaded the Juicy Breakout Flash game from the famous talk "Juice it or lose it" by Martin Jonasson & Petri .Purho (https://www.youtube.com/watch?v=Fy0aCDmgnxg&ab_channe…
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World Collision is already utilizing spatial hash maps but body/body collisions check against every other body which scales extremely badly. Implement some form of spatial partitioning (grid, octree e…
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Hi there! I am currently working with the author of mvsim: https://github.com/MRPT/mvsim, which is a robot simulator which uses Box2D for collision detection. Box2D works great for preventing objects …