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### Describe the desired feature
I've been looking at what CPU time is getting spent on when running the unit tests, and according to Valgrind's Callgrind tool, roughly 20% of the time is spent simul…
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# Summary
The combat space needs a standardised way of defining interactions between objects and the world. We will primarily use a very simplified physics simulation for this.
Note: feeling like …
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Would be nice to have API for combat simulation results:
``` kotlin
float PlayerLethalRate
float WinRate
float TieRate
float LossRate
float OpponentLethalRate
int Iterations
```
It…
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needs to be cropped
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多个模型在多人联机下,物理效果的性能开销实在太大。因为mmd模型本身是为渲染视频舞蹈设计的,而不是游戏,所以会加上很多物理演算骨骼,这就导致cpu开销十分难以支撑。我建议可以往此方向优化一下,例如在看不见模型的地方停止使用物理模拟功能。或者出一个快捷键键可以关闭或者打开物理模拟,或者在游戏内建菜单指定哪些模型可以打开或关闭物理模拟,又或者除了自己的角色模型之外关闭其他模型的物理模拟。这样小小的优化…
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If the defender or attacker has tech below 10 everything is fine, but if both the defender and attacker have tech above 10 then death stars become indestructible.
Combat simulation when attacker ha…
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https://github.com/Geo-07/DND-5e_simulateur_de_rencontre/blob/6836ebaca2c578c9d0f8d85a3c6ba5b861edc5b5/combat_dnd.py#L390
Je ne sais pas si le souci sur les simulations multiples vient de là mais c…
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My friends and I play battlegrounds and stream it to each other a lot on Discord. We love the Decktracker's simulation and % win / loss rates, but one thing we often do is comment on the positioning o…
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**Describe the bug**
First of all thanks a lot for your work, wowsims is a great app 💕
I've been using your web tool since the begginning of WOTLK and never came accross any issue.
Very recently,…
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While they armies leave at the same time, the main squad sometimes realizes that they fail the combat simulation and therefore retreat to regroup with more units. The shuttle doesn't do this, and so t…