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Currently we only sort entire rooms but not the content within rooms.
I suggest to sort the polygons inside rooms occasionally. We can sort them along the camera direction and store the camera dire…
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### For?
S&Box, Other
### What can't you do?
I wanna make dynamic grass that sways in the wind.
More specifically to generate and manipulate a large mesh with ComputeShaders.
The issu…
MD485 updated
8 months ago
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Hi Scrawk! This repo is really fascinating and I'm having fun digging around in it, but I wanted to check that the behavior I'm seeing is expected.
For this image I haven't done anything to the bas…
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Hi there! First of all, let me note that I've never dealt with a parser like this before, so I may miss things that may be obvious.
So what I've been trying to do is this: Read a compute shader, fi…
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Have you given any thought on how the binding model from the CPU part of rust could look like? I have been thinking about this and wanted to ask what would you think to have something along the lines …
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@KindDragon: And your colleagues, thank you so much! I believe this can set us free from the shackles of NVidia.
This is not a real issue- just pinging you here to let you know I've gotten the cod…
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In the new version, I encounter 'reshade reloading' once again.
Video:
https://cdn.discordapp.com/attachments/1044713077125435495/1162282590556930078/2023-10-13_14-50-35_1.mp4
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vulkan supports multiple shader entry points but i have an issue when trying to compile a vertex shader which has two entry points
here is the error message
> Blur_vk.vsh.vert
> Warning, versi…
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Tried building the entire solution in VS 2019 and got errors that led me to use VS 2022 (because it needs .NET 6, presumably).
Tried using VS 2022 and got:
Build started...
1>------ Build start…
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make them advanced and categories:
Rendering\ImageShaders
Rendering\DrawShaders
Rendering\ComputeShaders