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Hey @WiggleWizard would you be interested in porting this movement over to a Cryengine based project? (paid of course) We're working on an Action Quake 2 remake on Cryengine and would love to have yo…
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### SteamDB link to the game
1.
https://steamdb.info/app/373420/ - Divinity: Original Sin Enhanced Edition
https://steamdb.info/app/435150/ - Divinity: Original Sin 2
https://steamdb.info/app/10…
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I cannot find the source code to customize GameSDK as I did in the past. It seems Crytek removed it. Is it not allowed anymore?
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One of the first tasks would be to remove the dependency to the Plugin_D3D which is no longer needed as CryENGINE V is now shipping full engine Sourcecode. So one of the first things would be to exten…
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**Describe the bug**
Conversion failing, the typical error is "Unable to read beyond the end of the stream...". Screenshot included with more lines.
** Sample Model with the issue
Game and engine…
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![sorta worked script](https://github.com/Markemp/Cryengine-Converter/assets/140324095/42054e8d-07f8-4cb8-94c5-b7313f5ade63)
I was able to get the files to convert, and import into blender howeve…
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Getting this error when trying import some SC assets (some work correctly)
Python: Traceback (most recent call last):
File "C:\Users\krazy\AppData\Roaming\Blender Foundation\Blender\2.92\scrip…
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Some of the models seem to use a version 801 of ChunkCompiledPhysicalProxies which isn't supported yet.
I found this to be the case on some of the base character models. Full error message is
```
*…
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When extracting models for New World, lots of models (and variations) have get their materials overridden by various sources. I need a parameter to pass to the cryengine-converter, to tell which mater…
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This is a very clean source code, great work! If you don't mind me asking where did you learn about how to get the CryEngine structures for this game specifically. From what people have said on forums…