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Linux, X11, GLES2
Godot 1.1 has proper working cubemaps with the same renderer, and I don't see why this engine (and all backports) couldn't support it either.
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Hi, really awesome work.
I am working on panorama and perspective 3D vision, and recently we are organizing a huge panorama dataset from scratch, we also try to transform panorama to perspective ima…
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I'm having trouble reading cubemaps from GoF2FHD as they seem to just contain invalid bboxes thus can't be loaded using standard AEI.read()
```
aei = AEI.read(image_path)
^^^^^^^^^^^^…
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**Description:**
After updating my a-frame version to 1.5.0 my cubemaps attached to my scene are not getting reflected. It does not have any impact in my scene. How to solve for this?
- A-Frame Vers…
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### Is your feature request related to a problem? Please describe.
i decompiled the cubemap.vtex_c file today from a addon map i created, and it gives the option to export the images from the file.
…
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### Details
https://developer.valvesoftware.com/wiki/Parallax_Corrected_Cubemaps
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Instead of not building cubemaps at all like before the update, this time they generate faulty cubemaps, they either are so bright showing some sort of distortion or simply appear as missing texture.
…
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### Describe the bug
Lighting without cubemaps appears glossy.
### To Reproduce
1. Create a scene just with a skybox.
### Expected behavior
The lighting should look the way it did before.
### Me…
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If you build cubemaps and you're outside the fade distance of an overlay that is visible in the cubemap when you type it, it doesn't show up in the cubemap.
outside the fade distance of the overlay…
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This is to keep track of issues with static cubemap reflections, since there's multiple of them.
To enable reflections, use `/r_normalMapping 1; r_deluxeMapping 1; r_specularMapping 1; r_reflection…