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**Is your feature request related to a problem? Please describe.**
Currently all damage rolls (as part of an attack) must use skill/attributes mod for graze. This works fine for character but adver…
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I tried to add functional from this module for my player's powers:
I tested rolls with this Orb:
Bonuses applied correct for attacks (Int mod + 1/2 lvl + enhancement bonus + feat bonus for atta…
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Is there a way to have a separate modifier bucket for damage only? Might be too difficult to do. We're constantly forgetting to remove the modifier bucket magnet on damage rolls after to hit rolls.
J…
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There are three damage types that exist: physical, elemental, and planar. In an effort to make combat more intriguing shields should be modified to be based around these damage types. A shield of the …
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In the Matrix Tab of the Actor Sheet there should be a button akin to the Damage Resist button at the top of the Actor sheet that when pressed prompts you to fill out incoming Biofeedback Damage and r…
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Hello, the modifier bucket is a great tool for quickly adding modifiers quickly to your rolls, however the current modifier bucket does not include some common ones from Martial Arts such as Committed…
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Building onto #7. Additional conditions:
Damage conditions:
- [ ] "Physical Up/Down": A 50% increase / 33% decrease to all damage dealt of the "Physical" category.
- [ ] "Elemental Up/Down": A 50…
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My Aegis heavy cruiser scored a couple capital missile hits on a fresh fighter squadron. However, one fighter was reported destroyed ahead of the rest of the attack damage report:
> Weapon Attack …
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![image](https://github.com/xdy/xdy-pf2e-workbench/assets/93902659/ea470bbe-cf2c-48f9-87a7-55a253720b7f)
This option is misleading, as it stands what it actually does it autoroll damage when you pres…
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