-
![image](https://github.com/user-attachments/assets/d72e1c28-0621-4c29-aa21-bee44a0b9128)
Perceptive stealth is not set when stealth check is rolled - Can be spotted does.
Where am i going wrong…
-
I have an Aura Active Effect with disabled "Render Aura" setting, yet aura is still rendered around the token.
**From**: forienfoundry: 12.331wfrp4e: 8.0.2wfrp4e-altdorf: 6.0.0wfrp4e-archives1: 6.0.0…
-
Some criticals apply twice when it comes to stuff like Injuries and Effects.
For example, `Cut Tendon` results in `Bleeding 2`, `Bleeding 2`, `Stunned 2`, `Stunned 2`, `Prone`, `Prone` and two `Ampu…
-
**Describe the bug**
Active Auras applied on Templates are not activated if you are on a player (non-GM) session
**To Reproduce**
Steps to reproduce the behavior:
1. Cast a spell from Active Aur…
-
I might be adding to your workload but this seemed rather serious (and hard to troubleshoot for me)
I have about 145 active modules + Kanka-Foundry . If I load the 145 modules, all is okay. If I lo…
-
These are the QoL modules I like to use in my games, so I'll be testing which are already good to go and which need implementation. Some are already system agnostic, but it'll be nice to have a record…
-
Hello, If you could you add compatibility with FoundryVTT V12, it would be awesome!
-
**Describe the bug**
At FoundryVTT startup I get the following errors. One of my players is a Paladin and has 2 active auras.
**To Reproduce**
Startup FoundryVTT
![active_auras_error](https://gi…
-
### Describe the Bug
When 4th level of exhaustion is applied to an actor - its hit points are not halved. Also, it is causing a visual artifact shown in the image below. A PC on the image has their…
-
Is there any way to use this module with DFreds Convenient Effects? I love using both for my in person games, but when my players roll from DDB using DDB Game Log, any applied effects from CE **do not…