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##### System information (version)
- mandelbulber2 => :grey_question: 2.2
- Operating System / Platform => :Windows 10 64 Bit
- Compiler => :grey_question: open cl
##### Detailed descri…
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Currently, passing an image as a texture is supported, however doing a combination of a base color and normal texture is not supported, hence adding this feature could be a nice improvement.
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I ran this on my computer and got
![image](https://github.com/Indeximal/UnderstoryScene/assets/140964/2181410f-9b54-4989-ba3d-7ab57978ae83)
Clearly the distant terrain is clamped. I tried changing…
pbsds updated
2 months ago
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I follow the provided commands and successfully get the .blend file, but the materials/textures in the original .pmx file do not bind to the mesh.
Is it possible to bind them automatically?
…
czpcf updated
3 weeks ago
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### Describe the bug
Any time I attempt to use a 4way blend texture, especially those from BMS, Hammer refuses to render them properly. Before a displacement is created, the texture flickers aggressi…
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## What problem does this solve or what need does it fill?
An easy way to add a custom shader to the current 2d sprite pipeline.
## What solution would you like?
As of 0.9.x, as far as I know…
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the same kind of edges that appear between different blocks with Displacement maps also happen between textures of the same CTM rule
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[proc_shader_002.blend.zip](https://github.com/enzyme69/blendersushi/files/7429553/proc_shader_002.blend.zip)
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## Issue
Displacement isn't working as expected when using multiple materials, each with its own displacement, on an object.
## Steps to Reproduce
1. Put a material with displacement on one face …
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Hi!
My goal: is to import highly detailed meshes and textures into 3D software like Blender, Unreal for rendering
I found displacement_map and deformation_map in output
output['displacement_m…