-
## Bug描述
官方案例 `Sample_BlendMode.ts`, 材质设置透明颜色,blend不起作用
## Bug复现流程
通过以下步骤产生bug:
实现代码:
```typescript
import { GUIHelp } from "@orillusion/debug/GUIHelp";
import { Scene3D, Engine3D, Atmospher…
-
Process: ilapin.opengl_research, PID: 3852
java.lang.IllegalStateException: Sound player fountain not found
at ilapin.opengl_research.domain.sound.SoundScene.updateSoundPlayerPosition(So…
-
## Bug描述
设置拾取模式为pixel后,添加bloompost报错,无法添加bloom
将拾取模式的代码注释以后,可以添加bloom
## Bug复现流程
https://codepen.io/OriIIusion/pen/gOyWaEq
看此案例
1.默认开启pick,然后添加bloom,发现报错了,bloom没添加上
2.将pickmode代码注释掉,bloom可以正常…
-
## Bug描述
加载模型,模型部分显示错误。
## Bug复现流程
通过以下步骤产生bug:
1.正常引入模型,模型显示透明通道带贴图部分。显示不出?
## 期待的结果
1.正常显示模型。
## 报错截图
![微信图片_20240131225408](https://github.com/Orillusion/orillusion/assets/34360952/88…
-
## Bug描述
在如下代码块中不配置 `devicePixelRatio` 时默认取 `window.devicePixelRatio`,当其值大于 1 (可能是1.2几)时,canvas 会不断 resize 宽高,直到达到 ~ 2 ^ 32;小于 1 时则最终为 0;
``` js
await Engine3D.init({
canvasConfig: {
c…
-
I know I probably shouldn't be asking this in `Issues` but this project as far as I know doesn't have a discord or any other way of communication.
```c++
rw::Atomic* CreateCube()
{
float size …
-
渲染30万个box, WASM申请内存时间太长, 渲染帧率低于 https://threejs.org/examples/?q=inst#webgl_buffergeometry_instancing_interleaved
```typescript
class Sample_drawCallInstance {
scene: Scene3D;
public anim…
-
Hi, I loved my experience learning about this engine for the past few days...
But I've been using SvelteKit to bootstrap my games and I have been facing some issues while loading GLTF files.
I'm u…
-
The `Engine3D` could be destroyed and re-create in one window context
```js
async function demo(){
//init first Engine3D instance
await Engine3D.init()
// ...
// Destroy it l…
-
当我离开视图(router), 需要清理Orillusion哪些资源?**希望文档能补充对这章的明确说明**
我目前用到react,react-router-dom,
orillusion demo代码取自于它 https://www.orillusion.com/guide/getting_start/draw_cube.html
我封装了一个orillusion操作类,当离…