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The ability to change via game settings the text being displayed for the 4 Exploration rolls on the character sheets and chat cards for the rolls.
Also, would be really cool to have the ability to …
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### BYOND Version
514.1589
### Round Date
_No response_
### Round ID
_No response_
### Test merges
_No response_
### Describe the bug
When others has attempted to generate Exploration Z-level…
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Create a generative game where players explore procedurally generated planets and galaxies. Each planet should have unique characteristics, and players can discover new species and resources.
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I've tried using periodic madness (0.5.136) with space exploration and some other mods, and all works fine, until I launched the 2nd rocket.
That rocket creates the surface for Nauvis' moon, and wh…
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### Description
Integrate a 3D product viewer to enhance user experience by allowing rotation, zoom, and exploration of gaming items from all angles. Use libraries like three.js or Model-Viewer for r…
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the problem opened up in the middle game with the space exploration mod, at one point all the electric trains began to write that they had no fuel and now they were moving very slowly
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https://steamcommunity.com/workshop/filedetails/discussion/3163759042/7260435610011367539/?ctp=3#c7026264603294086002
> If you start synth-ascended. Because you're treated as in "servitude" when t…
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Hello, i used to add logic into my choice add that was working like have a preview of a RPG test in the choice like this
`+ [Tutorial_Exploration.Exploration_1.Choice_{ExplorationTestPreviewOneAssist…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Feature Description
This project performs exploratory data analysis (EDA) on a dataset of computer games. It i…
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Creating incentive and excitement to explore the world, seems like a low hanging fruit :)
I suggest doing this by introducing **rare, biome-specific and useful** materials, plants, animals, ores, m…