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stellaris-machine-robot-expansion
Reviving XVCV's "Machine & Robot Expansion" mod
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v2.2.9
#197
openly-retro
opened
4 days ago
0
Make world machine tech icons
#196
openly-retro
opened
4 days ago
0
Investigate world machine deposit textures error
#195
openly-retro
opened
4 days ago
0
Add WMC modifiers
#194
openly-retro
opened
4 days ago
0
Organic skin trait and hybrid pops upkeep control does not seem to work together. [Aphyxia]
#193
openly-retro
opened
1 week ago
0
World Machine Origin
#192
openly-retro
opened
2 weeks ago
0
Use localisation key for can_colonize_planet changes habitat effect
#191
openly-retro
closed
3 weeks ago
0
Limit orbital cracker to non-artificial worlds
#190
openly-retro
closed
4 weeks ago
1
Dont allow colonization of habitats that are currently being dismantled
#189
openly-retro
closed
3 weeks ago
1
Fix not being able to re-pick subclasses after pressing reset button
#188
openly-retro
closed
1 month ago
0
312 post patches
#187
openly-retro
closed
3 weeks ago
0
Mechanical World AP rework/update [Yami]
#186
openly-retro
opened
1 month ago
0
Auto-Ringworld and Habitats
#185
openly-retro
closed
1 month ago
3
Update feature_request.md, fix headers
#184
openly-retro
opened
1 month ago
0
Set up placeholders for all the upcoming origins
#183
openly-retro
opened
1 month ago
0
New tech for Mechanical / Synth
#182
openly-retro
opened
1 month ago
0
3.12 Change tracker
#181
openly-retro
closed
1 month ago
2
Post-3.12 Changes
#180
openly-retro
opened
1 month ago
0
Bio Mechanical bugfixes
#179
openly-retro
opened
1 month ago
1
Triggers for mod compatibility
#178
openly-retro
closed
1 month ago
0
3.12 updates
#177
openly-retro
closed
1 month ago
0
Auto-Construct MAMP pops
#176
openly-retro
opened
2 months ago
0
Investigate creating custom on_action(s)
#175
openly-retro
opened
2 months ago
0
Fix extra BOM at beginning of localisation files
#174
openly-retro
closed
2 months ago
0
MAMP Bugfix and localisation standardization
#173
openly-retro
closed
2 months ago
0
Fix bug with decision and pop limit logic
#172
openly-retro
closed
2 months ago
0
Quick change of language in MAMP event
#171
openly-retro
closed
2 months ago
0
Shiny things for all
#170
openly-retro
closed
2 months ago
0
MAMP citizen frames AP
#169
openly-retro
opened
2 months ago
8
Make it so robots can't colonize unless they have a special trait
#168
openly-retro
opened
2 months ago
0
Develop "Automaton" class of Robots which are cheap but low-function
#167
openly-retro
opened
2 months ago
0
Come up w way to deal with habitability fixes
#166
openly-retro
closed
1 month ago
1
Look what TMA provides that Synthetic Dawn doesn't, set up feature flags
#165
openly-retro
opened
2 months ago
0
Let Abyss interactions give weapons from Extra Ship Components mod and from Gigastructures
#164
openly-retro
opened
2 months ago
0
make machine vassals +1000 opinion
#163
openly-retro
closed
2 months ago
2
Core gui refactor & other things
#162
openly-retro
closed
2 months ago
0
More Malware Ops
#161
openly-retro
opened
2 months ago
1
Origin: "Return to Void"
#160
openly-retro
opened
2 months ago
0
Update issue templates
#159
openly-retro
closed
2 months ago
0
Origin: "Nanobots" (name TBD) "Clusterbots"
#158
openly-retro
opened
2 months ago
1
Origin: "Catalogue Index"
#157
openly-retro
opened
2 months ago
1
Origin: Clankerbots
#156
openly-retro
opened
2 months ago
0
Origin: "Deep Sea Miners" (Aquatic machines pre-FTL)
#155
openly-retro
opened
2 months ago
0
Origin: "Orphaned Automated Process" (Auto-Machine World start)
#154
openly-retro
opened
2 months ago
1
Changes to Bio-Mechanical
#153
openly-retro
opened
2 months ago
0
Investigate making Machine vassals
#152
openly-retro
closed
2 months ago
1
Patch for "Paragon Leaders Expanded"?
#151
openly-retro
opened
3 months ago
0
possibly getting machine repeatable techs as genetically ascended organic empire? [Antlantas]
#150
openly-retro
opened
3 months ago
0
What to do with repeatable world machine tech?
#149
openly-retro
opened
3 months ago
0
Button(s) to bisect useless ruler traits
#148
openly-retro
opened
3 months ago
1
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