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openly-retro
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stellaris-machine-robot-expansion
Continuation of XVCV's "Machine & Robot Expansion" mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3163759042
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mol/fro/tox terraforming
#302
Legit-Rikk
opened
23 hours ago
0
Finalize what AP users can have, and make necessary changes
#301
openly-retro
opened
1 day ago
0
traits pipeline not accounting for force_councilor_trait
#300
openly-retro
closed
2 days ago
1
Moving ''Society Focus III'' trait from core modifying to leader making
#299
KrukaL
closed
2 days ago
1
normalize auto-building titles so they arent indented
#298
openly-retro
closed
2 days ago
1
Update to translations (final correction version)
#297
KrukaL
closed
6 days ago
1
auto cohesion amplifier missing gear icon
#296
openly-retro
closed
6 days ago
1
keep an eye on PD's trait_mechanical
#295
openly-retro
opened
1 week ago
0
finish Defensive Directives tradition
#294
openly-retro
opened
1 week ago
0
fix district armies being calculated and regenrated on game start
#293
openly-retro
closed
1 week ago
1
finish implementing world machine planet counter
#292
openly-retro
closed
1 week ago
1
Translation update (including many corrections to previous translations)
#291
KrukaL
closed
1 week ago
1
Unrestrained Unit III loc issues [FlantingCort]
#290
openly-retro
closed
1 week ago
1
Game wants to make Synth empires on start but can't
#289
openly-retro
opened
1 week ago
0
Mech Origin -> Bio Mech -> mind integration borked [Saishi]
#288
openly-retro
opened
1 week ago
1
Insufficient starting districts on mechanical world (should be 11-14 not 8)
#287
openly-retro
closed
1 week ago
0
MRE:C Patch 2.3.7
#286
openly-retro
opened
3 weeks ago
0
World machine origin Episode 7
#285
openly-retro
opened
3 weeks ago
0
Translation update
#284
KrukaL
closed
3 weeks ago
1
Traditions for World Machines
#283
openly-retro
opened
3 weeks ago
0
Chinese loc update 29/10/2024
#282
KrukaL
closed
3 weeks ago
1
implement xvcv_mdlc_col_machine_ecu_auto_factory
#281
openly-retro
opened
3 weeks ago
0
CPU world designations boost that type of research, diminish others
#280
openly-retro
closed
3 weeks ago
1
MRE:C Patch 2.3.6
#279
openly-retro
closed
3 weeks ago
2
Protocol: Introspective reaches 1000/1000, it locks up and does not complete [Wheezy]
#278
openly-retro
closed
1 week ago
1
trait_mechanical is blocking leaders from being recruited [Barnaby Jones]
#277
openly-retro
opened
1 month ago
1
Korean translation update by Horangye
#276
openly-retro
opened
1 month ago
1
World machine origin part6
#275
Legit-Rikk
closed
3 weeks ago
0
use gear for world machines buildings category (mod_blabalbla icon)
#274
openly-retro
opened
1 month ago
0
Auto-machine world pc and empire capital designation should boost district + building output
#273
openly-retro
closed
3 weeks ago
1
Make thermal throttling affect auto-World machine buildings
#272
openly-retro
opened
1 month ago
0
Traits that benefit Auto-machine worlds
#271
openly-retro
opened
1 month ago
0
Finish linking colony designations to boost district and building output
#270
openly-retro
closed
1 week ago
0
Boost auto-district / building according to certain tech upgrades
#269
openly-retro
closed
3 weeks ago
1
Patch 2.3.5
#268
openly-retro
closed
1 month ago
0
Chinese loc update 12/10/2024
#267
KrukaL
closed
1 month ago
1
Pop assembly from traditions doesn't affect Bio Mechs
#266
openly-retro
opened
1 month ago
1
Mechanical world districts show inconsistent tooltips [Speedy]
#265
openly-retro
opened
1 month ago
0
Patch for Psionic Species Expansion
#264
openly-retro
opened
1 month ago
0
Patch for psionic content from Gigastructures
#263
openly-retro
opened
1 month ago
0
Bio-Mech empires lose roboticist jobs because of failing is_individual_machine check [TenneT]
#262
openly-retro
closed
1 month ago
2
Make sure country is flagged as psionic after taking the interdimensional AP
#261
openly-retro
opened
1 month ago
0
Make world machine restoration project longer?
#260
openly-retro
opened
1 month ago
0
World machine origin research balancing
#259
openly-retro
closed
1 week ago
0
Core event can trigger twice , if situation completes and/or insights chain isn't finished
#257
openly-retro
closed
1 month ago
1
Encrypted Protocol Transparency fix
#256
Legit-Rikk
closed
1 month ago
0
Special project to toggle gameplay guide projects
#255
openly-retro
opened
1 month ago
0
Starting homeworld modifier, so origin planet "means something" lore-wise
#254
openly-retro
closed
3 weeks ago
0
Crisis path: spiritualist machines with 5th patron can ascend to "return to void"
#253
openly-retro
opened
1 month ago
0
Issue with repeated localisation file name, which means one file would overwrite the other one when moving them to `localisation\<language>\replace`
#252
KrukaL
closed
1 month ago
1
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