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openly-retro
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stellaris-machine-robot-expansion
Reviving XVCV's "Machine & Robot Expansion" mod
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Bag of goodies 2
#147
openly-retro
closed
3 months ago
0
Councilor editor shows fewer points than available after getting tech upgrades
#146
openly-retro
closed
3 months ago
1
Councilor editor missing "remove" tooltips because they are ruler traits that are excluded
#145
openly-retro
closed
3 months ago
1
towel bearer is still visible, but at least not pickable
#144
openly-retro
closed
3 months ago
1
Planet cracker issues
#143
openly-retro
closed
3 months ago
1
Possible issue with psionic abyss, not getting weapon tech [Xelan]
#142
openly-retro
opened
3 months ago
1
add help text to councilor explaining how to remove lower lvl traits
#141
openly-retro
closed
3 months ago
1
Some Councilor remove btn tooltip are broken
#140
openly-retro
closed
3 months ago
2
some councilor GUIs missing traits
#139
openly-retro
closed
3 months ago
1
Gestalt node editor !!
#138
openly-retro
closed
3 months ago
0
Dont add councilor editor traits that require a different subclass
#137
openly-retro
closed
3 months ago
1
Some leader traits can't be added to Machine councilor node
#136
openly-retro
closed
3 months ago
1
Work with merger of rules so Planet Cracker is registered as a blocking mega
#135
openly-retro
opened
3 months ago
0
Refactor core modifying GUI to use add_trait and deprecate the whole tooltip system
#134
openly-retro
opened
3 months ago
1
Don't add battleship focus, corvette focus, the traits that are excluded from Paragons
#133
openly-retro
closed
3 months ago
1
self replicating microbots leaves leftover deposits
#132
openly-retro
closed
3 months ago
1
spiritual energy gives +base researcher. also, fix icon, it's blurry
#131
openly-retro
closed
3 months ago
1
GUI bug with leader builder, costs not displayed properly
#130
openly-retro
closed
3 months ago
1
Virtual reality server proj should not be available as decision if planet is VRS
#129
openly-retro
closed
3 months ago
1
Some tech are tied to 3.9 tech that got removed
#128
openly-retro
closed
3 months ago
2
Grab bag of fun 1 (bugfixes and new stuff)
#127
openly-retro
closed
3 months ago
0
Cant pick bio-mechanical hybrid bc xenobiology tech is gone [BongBong]
#126
openly-retro
closed
3 months ago
6
Spiritual Tech icon is blurry
#125
openly-retro
closed
3 months ago
1
Look into scaling down CPU world research districts
#124
openly-retro
closed
2 months ago
2
Add world-machine specific buildings to colony automation presets
#123
openly-retro
opened
4 months ago
0
Converting machine to World Machine doesnt refresh new districts
#122
openly-retro
closed
3 months ago
1
Central Processing civic not working as expected
#121
openly-retro
closed
3 months ago
1
Malware Civic special operations issue
#120
openly-retro
closed
3 months ago
1
Better icons for Router, Firewall, Antivirus, Decryptor, Munitions Maker
#119
openly-retro
opened
4 months ago
0
Block picking traits if any of opposites are selected
#118
openly-retro
opened
4 months ago
0
Lock destiny traits behind tech?
#117
openly-retro
opened
4 months ago
0
Machine world bugfixes
#116
openly-retro
closed
3 months ago
0
Can queue many cooling districts
#115
openly-retro
closed
4 months ago
1
Compatibility 3.11 fixes
#114
openly-retro
closed
4 months ago
0
Bubble up trait potential checks like `trait_is_gestalt_check`
#113
openly-retro
closed
4 months ago
1
Categorize leader_trait_expertise_psionics based on potential
#112
openly-retro
opened
4 months ago
0
Harvest triggered_desc -> text to get extended tooltips
#111
openly-retro
closed
4 months ago
1
Collect trait names where First Contact DLC is required
#110
openly-retro
closed
4 months ago
1
Add mechanic to prevent stacking non-resource districts in world machines
#109
openly-retro
closed
3 months ago
4
Limit cooling district bonus to 100% [Speedy]
#108
openly-retro
closed
4 months ago
3
Can add higher lvl traits to leader then decrease level and assemble them
#107
openly-retro
closed
2 weeks ago
6
Fix icons for Goods Distributor, Planet Cracker, Mysterious Find
#106
openly-retro
closed
4 months ago
2
Alpha bugfixes round 2
#105
openly-retro
closed
4 months ago
0
rename "emotion emulator" to "goods distributor"
#104
openly-retro
closed
4 months ago
1
In xvcv_mdlc_l_english.yml, add tech_name_desc to AP "Requires" tooltips
#103
openly-retro
opened
4 months ago
0
Some tooltips show the "organic" modifier rather than machine modifier
#102
openly-retro
opened
4 months ago
0
Idea: Permit ruler multiclassing
#101
openly-retro
opened
4 months ago
0
Add additional text for "leader_trait_gifted_2" (Upgrade II) a commander trait
#100
openly-retro
closed
4 months ago
1
Champion of the People is a level-up option for gestalt Machines
#99
openly-retro
opened
4 months ago
1
RP improvement: add leader backstories per class
#98
openly-retro
opened
4 months ago
0
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