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openly-retro
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stellaris-machine-robot-expansion
Reviving XVCV's "Machine & Robot Expansion" mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3163759042
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Alpha bugfixes round 2
#105
openly-retro
closed
4 months ago
0
rename "emotion emulator" to "goods distributor"
#104
openly-retro
closed
4 months ago
1
In xvcv_mdlc_l_english.yml, add tech_name_desc to AP "Requires" tooltips
#103
openly-retro
opened
4 months ago
0
Some tooltips show the "organic" modifier rather than machine modifier
#102
openly-retro
opened
4 months ago
0
Idea: Permit ruler multiclassing
#101
openly-retro
opened
4 months ago
0
Add additional text for "leader_trait_gifted_2" (Upgrade II) a commander trait
#100
openly-retro
closed
4 months ago
1
Champion of the People is a level-up option for gestalt Machines
#99
openly-retro
opened
5 months ago
1
RP improvement: add leader backstories per class
#98
openly-retro
opened
5 months ago
0
Add timestamps in comments of autogenerated code that needs to be copy/pasted
#97
openly-retro
opened
5 months ago
0
First batch of bugfixes woo
#96
openly-retro
closed
4 months ago
0
Tooltip cleanup and other alpha things
#95
openly-retro
closed
5 months ago
0
Give a way to change ruler class for 0 points in core-modifying GUI
#94
openly-retro
closed
4 months ago
1
Can add more traits with Core Modifying GUI after leveling up normally to lvl 10
#93
openly-retro
closed
4 months ago
1
Removing DE/DA/RS civic via Source Code AP doesn't refund the used civic that was removed
#92
openly-retro
closed
4 months ago
6
Major feature: Machine intelligence node Leader reprogramming
#91
openly-retro
closed
3 months ago
1
Follow "is_ruler = no" filter in leader_potential_add
#90
openly-retro
closed
5 months ago
1
Make custom AI assistant and Sapient AI assistant mutually exclusive in leader-making gui
#89
openly-retro
opened
5 months ago
0
Removing traits via core modifying doesn't let game know more picks are available
#88
openly-retro
opened
5 months ago
0
Some councilor traits can be given to the ruler but are disabled by the game >:(
#87
openly-retro
closed
5 months ago
3
Collect "shared memory" and "memory backup" traits into pipeline
#86
openly-retro
opened
5 months ago
0
Add potential effect for button effects where trait has_ancrel = True
#85
openly-retro
closed
5 months ago
2
Rework "Mechanical" species and origin to be more thematic and unique
#84
openly-retro
opened
5 months ago
0
Mechanical Worlds AP is missing from list
#82
openly-retro
closed
5 months ago
2
Collect custom_tooltip_with_modifiers if a trait has no modifiers
#81
openly-retro
closed
4 months ago
1
Fix ALL the trait tooltips!! *holds broom enthusiastically*
#80
openly-retro
closed
5 months ago
1
For traits with var_somethingsomething as value, add back the @
#79
openly-retro
closed
5 months ago
1
Ensure core modifying reset button clears subclasses
#78
openly-retro
closed
5 months ago
1
Include "no subclass" in clearing triggers, effects, etc
#77
openly-retro
closed
5 months ago
1
Leader-making: update "xvcv_mdlc_leader_making_start_button_effect"
#76
openly-retro
closed
5 months ago
1
leader assembly doesn't actually check how much resources you have
#75
openly-retro
closed
5 months ago
1
Memory share levels up too many leaders
#74
openly-retro
closed
4 months ago
3
Merchant Machine civic gameplay balancing
#73
openly-retro
opened
5 months ago
3
Make trade deposits as planet bonuses, not empire modifiers
#72
openly-retro
opened
5 months ago
0
Implement xvcv_mdlc_leader_making_trait_pick_alt_effect to add dlc restrictions to trait
#71
openly-retro
closed
4 months ago
1
Add more fail tooltips in xvcv_mdlc_l_english_core_modifying_main_customgui.yml
#70
openly-retro
closed
3 months ago
0
Reset traits doesnt close Commander window in leader-making
#69
openly-retro
closed
5 months ago
1
Use xvcv_mdlc_leader_making_trait_pick_alt_trigger for vet/paragon traits
#68
openly-retro
closed
5 months ago
1
Check XVCV_MDLC_AP_MIND_INTEGRATION_PROJECT requirements are up to date
#67
openly-retro
opened
5 months ago
0
Geology Expert III can't be re-selected
#66
openly-retro
closed
5 months ago
0
Make sure tooltips "add" cost string apply "alt" and "alt_2" respectively
#65
openly-retro
closed
4 months ago
2
Generate core-modifying "remove trait" tooltip
#64
openly-retro
closed
5 months ago
1
Core modifying: make leader subclass button effects, GUI code, and tooltips
#63
openly-retro
closed
5 months ago
1
Pick which traits to exclude from core-modifying and then make an exclusion list
#62
openly-retro
closed
5 months ago
1
Re-populate xvcv_mdlc_core_modifying_reset_traits_button_effect
#61
openly-retro
closed
5 months ago
1
Re-populate xvcv_mdlc_leader_making_start_button_effect
#60
openly-retro
closed
5 months ago
1
Next batch of code changes to autogenerate core modifying feature code
#59
openly-retro
closed
5 months ago
0
Idea: Machine amenity service network
#58
openly-retro
opened
5 months ago
1
Think about compatibility testing with major Stellaris mods
#57
openly-retro
closed
3 months ago
0
Consider integrating/assimilating other machine-related mods ( WIP )
#56
openly-retro
opened
5 months ago
0
Wishlist: Additional machine portraits
#55
openly-retro
opened
5 months ago
0
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