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openly-retro
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stellaris-machine-robot-expansion
Reviving XVCV's "Machine & Robot Expansion" mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3163759042
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Ensure core modifying reset button clears subclasses
#78
openly-retro
closed
6 months ago
1
Include "no subclass" in clearing triggers, effects, etc
#77
openly-retro
closed
6 months ago
1
Leader-making: update "xvcv_mdlc_leader_making_start_button_effect"
#76
openly-retro
closed
6 months ago
1
leader assembly doesn't actually check how much resources you have
#75
openly-retro
closed
6 months ago
1
Memory share levels up too many leaders
#74
openly-retro
closed
6 months ago
3
Merchant Machine civic gameplay balancing
#73
openly-retro
opened
6 months ago
3
Make trade deposits as planet bonuses, not empire modifiers
#72
openly-retro
opened
6 months ago
0
Implement xvcv_mdlc_leader_making_trait_pick_alt_effect to add dlc restrictions to trait
#71
openly-retro
closed
6 months ago
1
Add more fail tooltips in xvcv_mdlc_l_english_core_modifying_main_customgui.yml
#70
openly-retro
closed
5 months ago
0
Reset traits doesnt close Commander window in leader-making
#69
openly-retro
closed
6 months ago
1
Use xvcv_mdlc_leader_making_trait_pick_alt_trigger for vet/paragon traits
#68
openly-retro
closed
6 months ago
1
Check XVCV_MDLC_AP_MIND_INTEGRATION_PROJECT requirements are up to date
#67
openly-retro
opened
6 months ago
0
Geology Expert III can't be re-selected
#66
openly-retro
closed
6 months ago
0
Make sure tooltips "add" cost string apply "alt" and "alt_2" respectively
#65
openly-retro
closed
6 months ago
2
Generate core-modifying "remove trait" tooltip
#64
openly-retro
closed
6 months ago
1
Core modifying: make leader subclass button effects, GUI code, and tooltips
#63
openly-retro
closed
6 months ago
1
Pick which traits to exclude from core-modifying and then make an exclusion list
#62
openly-retro
closed
6 months ago
1
Re-populate xvcv_mdlc_core_modifying_reset_traits_button_effect
#61
openly-retro
closed
6 months ago
1
Re-populate xvcv_mdlc_leader_making_start_button_effect
#60
openly-retro
closed
6 months ago
1
Next batch of code changes to autogenerate core modifying feature code
#59
openly-retro
closed
6 months ago
0
Idea: Machine amenity service network
#58
openly-retro
opened
6 months ago
1
Think about compatibility testing with major Stellaris mods
#57
openly-retro
closed
4 months ago
0
Consider integrating/assimilating other machine-related mods ( WIP )
#56
openly-retro
opened
6 months ago
0
Wishlist: Additional machine portraits
#55
openly-retro
opened
6 months ago
0
Break out Korean translation content into patch mod
#54
openly-retro
opened
6 months ago
0
Wishlist: custom machine world textures
#53
openly-retro
closed
6 months ago
1
add a decision to remove "Self-replicating nanobots" planetary improvement
#52
openly-retro
closed
4 months ago
1
Increase leader/core trait points base to 9
#51
openly-retro
opened
6 months ago
4
Auto-machine worlds, for ringworlds, & habitat
#50
openly-retro
opened
6 months ago
0
Investigate "the latest update has broken the mod to where you can no longer ascend synthetically "
#49
openly-retro
closed
6 months ago
1
Stellaris base tooltip key word order randomly wont match the trait modifier word order
#48
openly-retro
closed
6 months ago
1
Stellars base tooltip keys are CASE SENSITIVE and keys are going to be upper or lower, randomly because WTF
#47
openly-retro
closed
5 months ago
1
Copy megacorp tooltips we need, prepend with mre_
#46
openly-retro
closed
6 months ago
2
Make judicious use of $TABBED_NEW_LINE$ in tooltips
#45
openly-retro
closed
6 months ago
1
Add in those fun lil resource icons show in tooltips
#44
openly-retro
opened
7 months ago
0
Leader trait cost not properly deducted
#43
openly-retro
closed
6 months ago
1
Many base traits don't have leader_trait_somethingsomething_machine or _machine_desc
#42
openly-retro
closed
6 months ago
2
Generate gui, effects, tooltips
#41
openly-retro
closed
6 months ago
0
Code generation tools for actual mod code
#40
openly-retro
closed
7 months ago
0
Why is trait_ruler_champion_of_the_people duplicated 3 times in generic_leader_traits_useful.json during pipeline
#39
openly-retro
closed
7 months ago
1
Think about how to allow councilor leader-making
#38
openly-retro
closed
5 months ago
1
Instructions and steps for making patches for other mods' traits to appear in this one
#37
openly-retro
opened
7 months ago
0
Mod code gen tools
#36
openly-retro
closed
7 months ago
0
Code tools for getting useful trait data out of base stellaris for this mod
#35
openly-retro
closed
7 months ago
0
Alpha gui updates (WIP merge)
#34
openly-retro
closed
7 months ago
0
Decide whether to lock the leader-building/core-modifying edicts behind Paragons DLC
#33
openly-retro
closed
6 months ago
1
Fix core modifying subclass buttons and effects
#32
openly-retro
closed
6 months ago
1
Make sure all trait effects have correct subclass requirements
#31
openly-retro
closed
6 months ago
1
Do maintenance drones have a role on auto-machine worlds?
#30
openly-retro
opened
7 months ago
0
Auto-machine-world only versions of resource-boosting buildings?
#29
openly-retro
opened
7 months ago
0
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