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Hola!
Tengo una duda respecto a cómo implementar el modelo vista controlador. ¿Debemos crear tres proyectos distintos, uno para cada componente? ¿O dentro del mismo proyecto FireEmblem podemos crea…
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We need a system to handle multiple Player Characters.
-An action point/turn system to control multiple characters ala FireEmblem or UnderRail.
-Updating information boxes letting the player know im…
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Is this a request for a brand new script?
If so please make a Discussion thread instead
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**Is your feature request rela…
gunir updated
10 months ago
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Issue type: `feature request`
#### Description:
Sometimes you just NEED to land a hit without fail, especially in clutch moments of the game; the battle can't, and shouldn't always fall to RNG. That'…
ghost updated
6 years ago
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Issue type: `feature request`
#### Description:
FE7, among a few others, have maps that make use of cracked walls and snags. Allowing for maps to start very defense oriented until the armies start cr…
ghost updated
7 years ago
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Issue type: `feature request`
#### Description:
The Savior skill allows a unit to rescue without incurring the universal halved Spd and Skill penalty. It was normally assignable with a scroll, and…
ghost updated
6 years ago
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Right now we are pretending dates are in the IY system which is offset from AD by 3 months. This means that the number of days/month is incorrect.
In addition we may want to support pre year 0 even…
xhh2a updated
2 years ago
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以下问题基于是我在使用 ZincSerch作为后端的情况下出现的
client掉线重连(①)似乎有问题
我的透明代理网关关闭 重启后 没有成功重连
23:50分时查看日志:
7月 02 23:33:50 Debian python[46491]: [2024-07-02 23:33:50 tcp.py:148 I] Send exception: ConnectionResetE…
Astlm updated
1 month ago
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KQ has borrowed graphics from many other games, some of those are non-free.
It would be preferable that all graphics came from free sources, or were created specifically for this game (and given an o…
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While requesting recipes, I discovered that many recipes are enabled in production but are failing, sometimes for multiple times in a row, sometimes forever (at least up to the 10 times that we keep i…