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Localized mod plugins appear to not be handled correctly.
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## The problem:
MO freeze and after pc restart I can't restore my saves and mods, they won't load. On the bottom MO window there is a message ""Wrong file format - expected FO4_SAVEGAME got""
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ZEdit crashes. They have changed the BA2 archive compression version with the latest FO4 update (I suspect this to be the reason). ZMerge however loads just fine (have not tried to create a merge tho…
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## The problem:
Mods that rely on F4SE are failing to load with the new GOG edition of Fallout 4. [As reported on the Discord channel ](https://discord.com/channels/265929299490635777/403979692501106…
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In the using dlc section there is only commands for downloading
- Automatron english
-Automatron
- Wasteland Workshop01
no commands for installing Far Harbor english, Far Harbor, Nuka-World engl…
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With the introduction of the v2 and v3 variants of the `.ba2` format in Starfield, the archive [`format`](https://github.com/Ryan-rsm-McKenzie/bsa/blob/59767bb8f8624fff99f895ff026f0593ee2786f5/include…
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## The problem:
When using the BA2 extraction plugin, it can cause frequent crashes in fallout 4. I would recommend either disabling this feature by default or overhauling it.
## To Reproduce:
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I have had game crashes with weapon nifs exported from this plugin. What fixed the crashes was removing the environment_mapping flag from BSlightingshaderproperty of the nifs
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Skyrim has classes per function, which helps proper formlink enumeration. Need to give Fo4 the same treatment
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I am fairly confident the issue is on MO2's end but I am just not educated enough to know for sure. I can get fullscreen to launch thru regular means (launching thru Steam). I tried with the MO2 launc…