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This could be due to using a fog removal mod (RemoverOfFog) but the esp doesn't highlight players through walls AND the player model becomes very glitchy and the esp kinda spazzes out (when testing)
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## Description of Issue
The fog setting still defaults to Fast on 1.17+ despite the removal of the option.
## Steps to Reproduce
1) Start the game with OptiFine in a fresh directory
2) Go to Vid…
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This is more of a "feature request" than an issue.....
OpenCV's _xphoto_ module has no _haze removal_ algorithms. The research in this field is still ongoing, but it seemed to have peaked in intere…
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Currently requests return an API operation, i.e.: `Google::Apis::ComputeV1::Operation:`
And then usually get parsed by model like so:
```
operation = Fog::Compute::Google::Operations.new(:service =…
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### Godot version
Godot v4.2.dev5.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 (NVIDIA; 31.0.15.3734) - AMD Ryzen 7 3700X 8-Core Processor (16 Threads)
### Syste…
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Hi,
I am very interested in your work on the fog removal task, but during the study, I found it was not easy to obtain OTS data, because I could not find other network model weights that were consist…
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Crash calls the FACTORY SKYLINE mod itself. To crash you need to turn off the fog, die and open the chest.
```
Version: 135771, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Lau…
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I'm using the master branch, testing out the ELB feature in a VPC.
ELB feature is hard coded to adjust/disabled the AZs. 'You cannot disable Availability Zones for ELBs in VPC.'
This is some discussi…
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Originally in GitLab by @dmguild2017
### Include a server side solution for worlds to be updatable from the provider.
> With the onset of the marketplace/premium content - the likelihood of more ful…
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![wtf2](https://user-images.githubusercontent.com/75587859/116405563-094c1180-a7ed-11eb-9e97-a7eed5182802.PNG)
![wtf](https://user-images.githubusercontent.com/75587859/116405568-0b15d500-a7ed-11eb-9…