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Testing animation and splines image here https://jpegxl.info/old/art/ https://jpegxl.info/old/anim_jxl_logo.jxl
jxl-oxide fails to decode the image
```
jxl-oxide anim_jxl_logo.jxl -o anim_jxl_l…
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One of the new features of the new versions of this emulator is Frame Blending, which is used in some games, such as Chikyuu Kaihou Gun ZAS.
This core is a bit abandoned, since it marks version 0.1…
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#207 I think we implemented a proper processing method.
_Originally posted by @hzwer in https://github.com/hzwer/arXiv2020-RIFE/issues/137#issuecomment-966891348_
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1. Alpine Games - title screen (75 Hz)
![alpine](https://github.com/libretro/libretro-handy/assets/133282358/536a95a7-a88e-4a4e-a2f8-5d972e930e76)
Are there any other examples?
ghost updated
10 months ago
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Eg here: http://www.klemenlozar.com/frame-blending-with-motion-vectors/
Allows procedural generation of a frame of animation that is in between a two of animation frames. Works by reading the veloc…
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_This ticket is a continuation of a conversation you and I had back in 2021 via email. I've tried writing to you again, but I'm not sure if my messages are coming through._
The photosensitivity fil…
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In response to another issue, I started writing up some thoughts on how what I'd do if I were designing this crate's API from scratch, but realized it would probably be a better fit as a standalone di…
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I'm using Lutris to get osu! work, here shader from reshade i want to use:
https://reshade.me/forum/shader-presentation/4335-experimental-high-framerate-frame-blending
How to get it work on DXVK?
ghost updated
3 years ago
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Part of the gap observed in #119 is due to `webp-animation` using multi-threading. `libwebp` also has a multi-threading option for still images. But right now `image-webp` is single-threaded.
I thi…
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Algo-params (A-B):
- [ ] [alpha](https://docs.h2o.ai/h2o/latest-stable/h2o-docs/data-science/algo-params/alpha.html)
- [ ] [auc_type](https://docs.h2o.ai/h2o/latest-stable/h2o-docs/data-science/al…