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Hi,
Firstly sorry for creating an issue for this question, but I couldn't find any other way to contact you.
I am a scrabble player, and I'm trying to make a Scrabble Word study application using …
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Can you add support for vulkan based games now that FSR 3.1 supports it? I imagine that would make it work for RTX Remix/Portal RTX and others.
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I am really enjoying this mod, not to mention they way it performs when using Vulkan.
However, I do wish, like Doom3BFA, there was support for alternative AA methods like SMAA1x, or perhaps even impl…
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Heyyo,
i was wondering wheter the code base is compatible with the fsr 2 / fsr 3.1 pipeline because im interested in implementing this feature to this mod. This could really benefit users of shader…
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However, sometimes, it does show the correct count too.
Test file: [Test.apkg.zip](https://github.com/user-attachments/files/15902832/Test.apkg.zip) (Rename to remove .zip)
In this file, t…
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Now with FSRS built into Anki (23.10+), I think adding FSRS simulation is worthwhile. If I understand correctly, currently the simulation depends on using the traditional Anki algorithm (based on SM-2…
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Idee: Antrag durch Gremium an StuPa, StuPa wählt raus.
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Can someone please give me an example how to setup the Frame Gen to work with other upscalers like Xess in the new released 3.1 plugin for UE 5.3?
I have no problems getting FSR3.1 FG to work wit…
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I have had a go at implementing FSR 2.2 but I have failed. Are there any plans for FSR 2.2 or 3?
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I'm using the Vitual Display Driver as part of a headless game streming host (with Sunshine and Moonlight), streaming to an iPad Pro 12.9 inch at native resolution - 60fps.
I am looking to leveage …