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### Current behavior
While having testing out the gamepad support on different browsers, our API doesn't seem to account for browser key binding differences. Check out elaborate thread from Filip Tro…
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It is common for mobile games to implement on-screen touch controls instead of or in addition to gamepad support. When mobile games use on-screen controls they can vibrate the device using [Vibration …
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https://w3c.github.io/gamepad/#event-gamepadconnected doesn't seem to check for example if the window is in background tab.
At least some implementations require foreground window.
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Hi again, not really an issue, more of an open-ended question/discussion. Thanks to this package I was able to publish [`sdl_gamepad`](https://pub.dev/packages/sdl_gamepad), a Dart API that tries to h…
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It seems that Firefox has lifted the secure context restriction for the gamepad API and webkit may soon remove their console warning about it: https://github.com/w3c/gamepad/issues/145
Therefore I …
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# Bug Report
The Gamepad API does not work in WKWebView. This affects any content published to iOS with Cordova that uses gamepad input (such as games, as used by [Construct](https://www.construct.…
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It would be nice to have gyro support. Flick Stick controls are becoming more popular and they can't be implemented on the web today. https://en.wikipedia.org/wiki/Flick_Stick
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Tagpro should support the gamepad API.
I'm making a BLE joystick using a PSP-style slider specifically to play TagPro on my phone. Sending the joystick position would be much nicer than emulating key…
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## Request for position on an emerging web specification
### Information about the spec
* Spec Title: GamepadTouch Interface
* Spec URL: https://knyg.github.io/gamepad/extensions.html#gamepadto…
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- [x] Gamepad API functionality
- [ ] Intuitive UI
- No instructions
- [ ] Dynamic Interaction
- Add gamepad controls display similar to keyboard buttons
- [x] Bug Free