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### Description
I've repro'd this 2 or 3 times, sometimes when screen goes black during map transition, it gets stuck for all clients. Not easy to repro when I want it - but also not super rare it se…
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Since `ggrs` supports this, we should also add the option to have at least ~4 total connected instances. GGRS supports in theory any number of connections (limited by the size of the input frame), but…
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### Describe the bug
When client receives input and flags a `first_incorrect` frame, `adjust_gamestate` pushes load + advance requests to perform rollback. it then calls `self.sync_layer.reset_predic…
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**Is your feature request related to a problem? Please describe.**
I want to set prediction to 0.
Currently it crashs with max_prediction 0 or 1.
**Describe the solution you'd like**
I wish ggrs…
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**Describe the bug**
When GGRS provides a predicted input for a client with no previous inputs on session startup, it uses a zeroed value of PlayerInput.
https://github.com/gschup/ggrs/blob/0af1a044…
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Adding input delay can reduce rollbacks and smooth out the experience, at the cost of some delayed inputs.
There should be an option to customize this number for users, as it is supported by GGRS v…
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By default [GGRS doesn't do any sort of NAT Punching](https://gschup.github.io/ggrs/docs/tutorial/setup/) or UPNP portfowarding. Should this wrapper support it or leave it over to the user to do it ju…
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**Describe the bug**
Calculations for quality reports use i8 and can be too small during stress testing.
**To Reproduce**
Steps to reproduce the behavior:
- Using https://github.com/cscorley/bev…
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This can improve interoperability with other plugins.
See this discussion about ggrs: https://github.com/jcornaz/heron/discussions/168