-
GJK (Gilbert-Johnson-Keerthi) is an algorithm that can be used for checking intersection between polytopes in v-rep (works in n-dimensions).
Refs:
- [A fast procedure for computing the distance …
-
今までなんとなく書いていたものから、GJK法などを使ったものにします。
参考
- https://qiita.com/edo_m18/items/6051d2d8e422a41d0c13
- https://qiita.com/edo_m18/items/f7698c5bd262df4f9cf3
- http://slis.tsukuba.ac.jp/%7Efujisawa.mak…
-
Collision detection should be enabled with two modes: "hit-and-stop" and "hit-to-push": [Sketch](http://sketch.paperjs.org/#V/0.11.8/S/nVdNb+M2EP0rAx/WEiLTjje5yPUW6KK3pl1sFughCgJaGlvayKRAUnGCbP77Dqlv2…
-
最近在看box2d的源码,看得好累。发现box2d的碰撞检测不止用到了SAT(分离轴)算法,还有**GJK算法**和V-clip算法(连google都找不到的冷门算法,不知道具体原理)。box2d貌似把3种算法糅合起来了,根本看不懂。
不过看到GJK时,我上网了解了一下,感觉眼前一亮,因为看到一种跟分离轴思路完全不同的碰撞检测算法还是很开心的。和SAT一样,GJK算法也只对凸多边形有…
-
# modules needed:
## renderer
- 2d/3d
- rendering to show it to the auditory
- and to have visual "tests"; with 3d it'll be a powerful visual testing tool
- figures should move (to demonstra…
-
Hi,
This is a question rather than an issue.
I am trying to improve the performance of libccd support functions in ODE a bit by removing the unneeded transformations between world space and local sp…
-
Looking at "TKraftShapeType" i am missing Cone and Cylinder.
Are you looking forward to implement these two ?
If not i can / will try to implement them in the way you did TKraftShapeBox using a …
-
The current collision detection system uses a simple distance-based approach. We should implement a more sophisticated algorithm to improve accuracy and performance for complex scenarios.
Proposed …
-
Matplotlib 2.0.0 seems to have changed the default legend location from "upper right" to "best" (although the documentation doesn't say this). I have noticed that this results in a severe performance …
-
As discussed at the JME forum: https://hub.jmonkeyengine.org/t/rounded-object-falls-through-terrain/47584
Changes to the test app that prevent fallthrough:
1. disabling contact filtering on the t…