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It would be convenient for developers to have a live preview of p5 sketch in text editors itself. There already exist graphic extensions for glsl in VS Code:
https://marketplace.visualstudio.com/i…
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cross-posted to stackoverflow: https://stackoverflow.com/questions/55542654/how-to-use-glsl-scale-and-position-together-with-videocontext
I have made a CodePen demonstrating the problem here:
http…
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**Describe the project you are working on:**
Space Tactical RPG https://twitter.com/ZeroPointGame
**Describe the problem or limitation you are having in your project:**
You can't nicely edit Godo…
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i've had this problem only recently but i don't use the PG much except for creating empty projects so it might have been like this always.
when updating a project with exisiting source it should add …
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_From @dskinner on August 29, 2014 15:58_
Can be accomplished with fsnotify. Different editors save files in different ways which can complicate the implementation.
I'll put together a short sample …
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### Godot version
4.0.2
### System information
PC: MANJARO-6.1.26 GTX1650 PE: HarmonyOS-3.0 Huawei Kirin980
### Issue description
When exporting Compute Shader project to Android, I found that g…
scgm0 updated
10 months ago
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First of all: thank you so much for this awesome live coding editor! Has been a lot of fun to use.
The only thing that I'm missing would be IntelliSense support, so I don't have to jump between the…
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Wondering if I can put in some work here to buff out a three.js flavored export. For re-usable ShaderMaterials, I usually have them as their own little factory function like so:
```javascript
// F…
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I thought I'd be nice to have a "Custom" video effect that'd expose an editable shader text that the user could experiment with seeing immediate visual effects. It could be great for also exchanging e…
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**Submitting author:** @AdamWysokinski (Adam Wysokiński)
**Repository:** https://github.com/JuliaHealth/NeuroAnalyzer.jl
**Branch with paper.md** (empty if default branch):
**Version:** v0.24.11
**Ed…