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**Describe the bug**
when using recommand keybingding setup (described in file: `GLSL_Introduction.md`), MPV cannot get shader file paths properly:
- MPV error message:
`[file] Cannot open file '…
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Presenter Name: **Marco Braccini**
Talk title: **Bringing the Web into 3D: A Journey with Three.js and GLSL Shaders**
Talk length: **20 min**
Talk description:
_Discover how to bring immers…
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Using `lexer-v2-full` on 0.5.2 and 0.7.1 glsl-lang throws an InvalidFloatLitteral error on float litteral followed by a swizzle:
```rust
use glsl_lang::ast;
use glsl_lang::parse::DefaultParse;
u…
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I want to use shader on my smartphone I have used in mpv android app-api29-universal-debug.apk by giving this command in mpv.conf glsl-shaders="/storage/emulated/0/cache/shaders/FSR.glsl"
I want to k…
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added the darkmods AVX and AVX2 simd instructions.
hybrid ARB2 / GLSL renderer the GLSL part only handles interactions eg. world and can be disabled completely without any bugs in case someone wants …
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## Overview Description:
The issue is that glsl-shaders do not work in celluloid/gnome-mpv, but do in normal mpv.
* In mpv [shaders](https://mpv.io/manual/stable/#options-glsl-shader) can be u…
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## Objectives
- Convert the shader for the Toon pass to GLSL
- Move the shader to the shaders folder
- Compile offline
- Hook compiler into CMake (?)
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### Tested versions
4.3.beta.mono.custom_build.ba7c5b0c8
### System information
Godot v4.3.beta.mono (ba7c5b0c8) - Pop!_OS 22.04 LTS - Wayland - Vulkan (Forward+) - dedicated Intel(R) Arc(tm) A750 …
TCROC updated
1 month ago
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You can see two GLSL shader viewers written in Rust below:
- https://github.com/fmenozzi/shadertoy-rs
- https://github.com/lowlevl/glou
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I don't know if this sits among the "Limitations", but once I succesfully converted the given slangp shader (gameboy.slangp), I am unable to apply it when launching "mpv --vo=gpu-next --glsl-shader=ga…