-
1. Explore GOAP AI mechanics.
2. Build a GOAP system and integrate with the current state machine.
3. Test the system using the current combat logic.
-
basic implementation that doesn't do list but map states (has trouble doing "get axe, get gloves, go to tree"), and also doesn't use AStar
https://github.com/jamiecollinson/go-goap
This talk is …
-
- [x] Water puzzel stopped working
- [x] vents stopped working
- [x] damage have not been setup in main scene
- [x] PickUp Does not work (not setup) [Need to be setup for egg and valve]
- [x] Huds Egg…
-
-
The goal of some npcs will also be determined dynamically
-
### Describe the project you are working on
An implementation of Goal Oriented Action Planning (Goap) for managing complex AI behavior.
### Describe the problem or limitation you are having in y…
-
Great Goap implementation.
I did not tried it, but i already have a question :
Would some tick function running in the process(delta) optimize performance ?
When the character is doing some act…
-
Functionality to restore:
- [x] Pathfinding
- [x] Maze generation
- [ ] Btrees
- [ ] GOAP
Possibly decision trees?
-
As I get more into this, the simplistic AI of the monsters is going to get substantially more frustrating. And the whole point of this game is interesting AI.
I think the best way to set the monst…
-