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dt-rush
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sameriver
game engine written in go
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Editor/Studio mode (GUI)
#94
dt-rush
opened
1 year ago
0
event filter DSL
#93
dt-rush
opened
1 year ago
0
entity filter DSL
#92
dt-rush
opened
1 year ago
0
potential fields for group behaviour and pathfinding
#91
dt-rush
opened
1 year ago
0
utility + GOAP + btree + fsm
#90
dt-rush
opened
1 year ago
0
is string hashing for component get (and marginally, register) a serious concern?
#89
dt-rush
closed
1 year ago
2
the road to sravaka prerequisites
#88
dt-rush
opened
1 year ago
0
lazy recalculation of spatial hash
#87
dt-rush
opened
1 year ago
2
existing nice colony task assignment algo might make village stuff easier
#86
dt-rush
opened
1 year ago
0
Perception system
#85
dt-rush
opened
1 year ago
0
Utility evaluator
#84
dt-rush
opened
1 year ago
8
entity.Mind should be a generic component, not a struct member
#83
dt-rush
opened
1 year ago
0
some reading on update/draw loop timing
#82
dt-rush
opened
1 year ago
0
read-only / self-write-only parallelized Update()
#81
dt-rush
opened
1 year ago
0
when to break a GOAP plan
#80
dt-rush
opened
1 year ago
0
opportunistic start state modal checking
#79
dt-rush
closed
1 year ago
0
Feature/temporal goap
#78
dt-rush
closed
1 year ago
0
optimize goap for non-temporal case
#77
dt-rush
opened
1 year ago
0
BT's
#76
dt-rush
opened
1 year ago
7
cool blender texture mapping tutorial
#75
dt-rush
opened
1 year ago
0
water
#74
dt-rush
opened
1 year ago
4
Opengl conditional rendering
#73
dt-rush
opened
1 year ago
0
Strategy pattern (GoF) for plan generation
#72
dt-rush
opened
1 year ago
0
Use time accumulators in runtime limit sharing
#71
dt-rush
closed
1 year ago
1
PID controller for aim skill
#70
dt-rush
opened
1 year ago
0
Nice
#69
dt-rush
opened
1 year ago
0
draw 3D lines in opengl
#68
dt-rush
opened
1 year ago
0
variations on an animation using GAN
#67
dt-rush
opened
1 year ago
0
dialog system
#66
dt-rush
opened
1 year ago
1
physics, spatial hash, and collision on GPU?
#65
dt-rush
opened
1 year ago
0
interesting go game engine with sub-packages we can use
#64
dt-rush
opened
1 year ago
0
review runtime limit sharing
#63
dt-rush
closed
1 year ago
1
opengl
#62
dt-rush
opened
1 year ago
17
steering system avoidance
#61
dt-rush
opened
1 year ago
0
Game to keep track of scene's update and draw timings using an online mean/sd algo
#60
dt-rush
opened
1 year ago
0
detect unknown keys in Spawn spec map
#59
dt-rush
opened
1 year ago
0
Feature/spatial entity filter
#58
dt-rush
closed
1 year ago
1
separated entity distance queries from collision system spatial hash
#57
dt-rush
closed
1 year ago
1
Feature/numeric goap better modal
#56
dt-rush
closed
1 year ago
1
Feature/expand entities table on max
#55
dt-rush
closed
1 year ago
1
integrate pprof
#54
dt-rush
opened
1 year ago
0
Feature/inventory
#53
dt-rush
closed
1 year ago
1
don't panic on reaching MAX_ENTITIES; just expand the slices - however, do warn
#52
dt-rush
closed
1 year ago
1
jump point A*
#51
dt-rush
opened
1 year ago
0
in ApplyComponentSet, create missing components and warn of possible typos
#50
dt-rush
opened
1 year ago
0
Knuth's root of evil nonwithstanding, memory ballast?
#49
dt-rush
closed
1 year ago
1
in Spawn(), detect misspelled param keys
#48
dt-rush
opened
1 year ago
2
particle pool
#47
dt-rush
opened
1 year ago
0
rework Spawn() to take purely a map[string]any, a slightly better pattern
#46
dt-rush
closed
1 year ago
1
stringmap component
#45
dt-rush
closed
1 year ago
1
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