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Hi, thanks for the plugin! I was testing it in godot 3.6 and the Snapshot signals are not emitted.
I have already tested the Sign-in functions and signals work fine, I have not tested the Leaderboa…
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Found a fix, but I thought I should document it in case anyone is encountering similar issues.
For any plugin that requires a refresh/reload to work (for me it was [wwise-godot-integration](https:/…
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Hello, very nice work with the godot plugin. Been using MakeHuman and MPFB until I saw your plugin for Godot.
Earlier versions worked quite good but Im unable to use the current 2.0 release or master…
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I opened all 3 of your demos and when i tried to run them in Godot 4.3, it gave me that above error... How do I fix this? PLEASE! I NEED this!!!
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### Bug description
When using the above character dialog style, these lines of code change nothing:
![image](https://github.com/user-attachments/assets/fc0d4d63-166b-452c-9c52-3d539264d0c8)
This…
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### Describe the project you are working on
I am working on enhancing the mobile usability of applications developed with Godot Engine 4.4+ by improving the file handling experience. While Godot pr…
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Right now, add-ons can be installed per project and that's it. This plan will explain plans to extend that and form a vision of where it can be in order to maximise usability.
## Add-ons vs Modules…
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## The problem
**Describe the bug**
I get many errors each time I open the Godot editor:
> res://addons/dialogic/Editor/Events/Fields/field_vector2.gd:0 - Parse Error: Could not resolve class…
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## context
I am making a menu where the player can rebind certain controls.
godot version: v4.3.stable.official [77dcf97d8]
additional plugins: dialogic 2.0-Alpha-15, ActionIcon 1.5
## The pr…