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Hello! I am new here and I noticed that this is in Godot 3 and I want to help it go to Godot 4+ to really help the community learn awesome / great multiplayer skills with a working and really cool dem…
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Hello!
I've created a demo project that works perfectly using the custom pre-built MultiplayerPeer Godot Editor.
However, when I launch the project with a standard Godot editor (non-custom) and…
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**Describe the bug**
I could not find a way to activate the "invite friends" dialog because to open it, one must call `ActivateGameOverlayInviteDialog` with `steamIDLobby` as the first parameter.
Ho…
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**Your Godot version:**
4.2.2
**Issue description:**
They aren't mentioned so users don't know the style for naming them (I guess they could follow the Autoload page?) Cuz I was looking at the co…
ghost updated
2 weeks ago
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### Godot version
4.2.2
### VS Code version
1.90.2
### Godot Tools VS Code extension version
2.0.0
### System information
Windows 11
### Issue description
I'm making a multiplayer game using …
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Source code:
```
func _ready():
print("""===== Game name =====
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣛⡉⢹⢛⣛⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⡟⣫⡆⠀⣿⣷⣬⣼⡿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣷⡘⢿⣾⡿⠿⠿⠛⢃⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣌⠫⠶⠿⠟⣋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⡏⠉⠏⠩⣭⣭⠉⠘⠉⠻⣿⣿⣿…
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When trying to shoot a bullet in the multiplayer map 02, the playback sound sends the following error:
E 0:00:21:0736 NativeCalls.cs:496 @ void Godot.NativeCalls.godot_icall_1_57(nint, nint, float)…
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Godot 4 multiplayer is important. We should look at Server and Client code
* Perhaps add dedicated server mode
* We may need an api if we are going to do a dedicated server because each game instanc…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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### Issue description
Hi!
I've been working on using Phantom camera in https://github.com/warsang/Godot-multiplayer ( not mine; forked from https://github.com/thegatesbrowser/godot-multiplayer )…