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To not confuse with [adaptative lighting](29) (#29).
It would be cool to implement HDR lighting.
@SomaZ has q3map2 patches to bake HDR lightmaps with q3map2:
https://github.com/SomaZ/GtkRadiant…
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Bare with me as I explain how to reproduce this and what causes this.
The steps:
Start HL2.
Set HDR to None or Bloom (if available).
New Game -> Point Insertion. Everything looks fine.
Esc.
New Gam…
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### Godot version
3.3.4.stable, 3.4.beta (69b2f1dcc)
### System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.57.02)
### Issue description
While working on https://github.com/godo…
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**Godot version:**
Godot_v3.2.4-rc3_win64
**Issue description:**
New Lightmapper renders black textures when the Environment Background is set to PanoramaSky EXR.
Issue appears to maybe…
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* [x] 3D Scene
* [x] Start Screen (Enter Player Name)
* [x] **End Screen (local Highscore)**
* [x] Heads-Up-Display (lives, inventory, **score (time)** etc)
* [x] Collisions: Destroy/pickups, T…
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I created two defaults that I think work better for defaults in case they are usefull.
I'm creating 3D models with lumalabs.com/genie and I thought others might like.
first is the viewer.
…
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Since it's almost 2015, HDR shouldn't be much of a problem for most people, so automatically enabling HDR on maps without LDR would have been pretty convinient.
The map's file size would have been low…
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### Description
The PR #4618 changes the way light intensities are handled. With these light intensities, lightmaps using 8 bits per channel won't be able to store the intensities, so another solut…
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![2022-03-19 13_17_55-lm_0001 hdr @ 149% (RGB_32_) _](https://user-images.githubusercontent.com/6640421/159120839-ecba3648-53c2-4c06-971e-04eeff5de77e.png)
When I output very high resolution lightm…
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I set the settings for the lightmap as recommended in the lightmaps section of the README, but Unity is still giving the texture HDR compression instead of the required DXT5 compression. I get a simil…