-
Hi,
I am working on an application where the player is sitting in front of a physical table. The player should lay his/her hands on the table. In VR there would be a replica of that table so the pl…
-
How about allowing some head movement, by dragging the area outside inventory for example?
-
Hey there,
first of all great project! Had a lot fun playing around with it. My next step is to put the generated video back on top of the raw video.
![videoonraw](https://github.com/yerfor/Gene…
-
I'm still using 0.4.0 because in 0.6.0 and 0.8.0 there is a weird head/neck movement when looking up/down that really breaks the immersion for me, is it possible to revert that back to the 0.4.0 way? …
-
Currently the position of the head is not being accounted for. Any motion of the head can severely impact the accuracy of the model. Webgazer should include information about the head position in its …
-
I test a lot of videos but get the same deformed result the original model example is really good did I did something wrong.
- the image needs a specific ratio and the video
- What is the requiremen…
-
Here are some suggestions I hope you will consider to add:
**1** - Ignore the HEAD Movement and ONLY apply the face movement
**2** - Opposite of the above: Movement ONLY do NOT apply face moveme…
-
Thanks for the amazing project! Just wondering if it's possible to create a full video with audio-driven lip sync from a single frame of an image like what https://github.com/fudan-generative-vision/h…
-
Im using Kijai implementation in Comfyui it would be good to mask are of the image to transfer head movement this will be good for hair, hat, helmet, etc.. here is a video example wen the tech only m…
-
I have compiled and installed version 1.13 and wanted to contribute however when compiling HEAD I ran into the errors below. I am able to compile earlier versions and using `git bisect` I found the fi…