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## Description
Our current planetside fauna consists exclusively of xenos and carps, neither of which are a good fit for expeditions or any kind of planetary exploration. Additionally, it would be …
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pratiquement aucun mob spawn dan les endroit sombre ou leur nombre est fortement impacté exemple pour une tour a mob de 9 étage on a 1 mob toute les heure
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Yeah, this issue again... Maybe it's just me, but I feel like decreasing the amount of Attercopus in caves has caused an increase in the amount of hostile mobs spawning on the surface. It becomes pret…
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Flaky tests were detected in [this test run](https://github.com/tgstation/tgstation/actions/runs/10457257159/attempts/1). This means that there was a failure that was cleared when the tests were sim…
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### Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14101
Originally posted by **Awec4** June 8, 2024
### Disclaimers
- [X] I have searched the issue tracker to check …
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# The Rise Of User-Hostile Software · Den Delimarsky
Or why software we get today is not the software we should strive to be getting tomorrow.
[https://den.dev/blog/user-hostile-software/](https://d…
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**Describe the bug**
Hostile tokens get tooltip only if Secret disposition configuration is filled in.
**To Reproduce**
Steps to reproduce the behavior:
1. Configure friendly, neutral and hostil…
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When I turn this option on, monsters still spawn naturally in the block, only spawn eggs and summon commands fail to spawn
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### Reforged Eden 2 Build Number
2474
### Game mode
Dedicated Server
### Tested in vanilla
Not tested in vanilla or not applicable
### Description of issue
Your friend Emp1 here :)
Repeatabl…
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**Describe the bug**
The fade out settings do not work when targeting a hostile NPC. It takes about 3 seconds for the fade out to occur, regardless of the parameters in the Fadeout Time settings.
…