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Dear Rajaniraiyn
Im currently using svelte-sound in my project [Repo](https://github.com/kimonmeier/gameshow-web). While running the vite dev server everything works as intended without any errors…
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My setup:
const [sound, setSound] = useState(null)
const [play] = useSound(sound, ... )
in the useEffect hook I then fetch the sound-url and once fetched set it with setSound(soundSrc)
In my c…
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Hi, I have trouble playing sounds via HowlerJS together with html5 video. If I play a video from the html5 video tag, and then start an audiofile (howlerJS), the audio gets destorted on ipad (not desk…
heand updated
4 years ago
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This library seems useful for my project then I using Vue 3 Composition API which version is 3.2.31 and also Vite version 2.5.4. My Install got problem and return this error code:
```
npm ERR! cod…
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### The Problem
Sounds do not play on iMac Desktop using latest Safari 15.3.
### Reproducible Example
https://howlerjs.com/
### Reproduction Steps
Demo on Howlerjs is silent:
https://howlerjs.…
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Use a good audio library, e.g. [howlerjs](https://github.com/goldfire/howler.js) for e.g. fade-support.
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I am chaining together sounds and visual animations in a game. In order to run an animation "when a sound ends" I need to know the sound's duration.
I'd rather not hard-code that information. Is it…
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Apparently html5 audio doesn't loop properly... it introduces "gaps" between loops
http://stackoverflow.com/questions/7330023/gapless-looping-audio-html5
https://forestmist.org/blog/html5-audio-loop…
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I feel like the interface should be more user friendly and time based
like
```js
const video = new CoolVideo()
// add sync "in a flow"
video.add(new ColorClip("Image", {seconds : 10}))
video…
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I'm using the radio demo ( https://howlerjs.com/#radio ) as a starting point for a player with streams that I'd like to listen to. All work on my laptop computers. On android mobile devices (phone and…