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Hi, thanks for showing codes, I saw you have many erosion algorithms. Can you share the algorithm reference or paper for deep learning?
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Sorry for opening an issue for this, but I couldn't find information elsewhere. At GDC Unity showcased a lot of terrain features including hydraulic/thermal/wind erosion brushes as included in 2019.1,…
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Copied from https://github.com/Zylann/godot_heightmap_module/issues/15
I'm making this thread to reference useful info about other terrain systems. May not always be doable in Godot 3.0 (GLES3) while…
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Currently the algorithm just generate a base map terrain using mid point displacement algorithm.
I see procedural generation a sort of data processing pipeline with many steps:
- Base terrain
-…
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I can't figure out how to run it, so far I've managed to get it running and a mesh generated. How do I get the program to generate terrain that the erosion can be run on, so far it's always flat.
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gerstner waves:
https://medium.com/dotcrossdot/water-ocean-shader-9173e0977f98
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A number of attempts at hydraulic erosion (erosion.py) have all resulted in unstable sims that produce spikes or chasms in the terrain:
![image](https://user-images.githubusercontent.com/4467749/2…
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Hello all,
I was trying to convert .msh file to vtu files with msh2vtu.py but when I run it, the terminal return this error:
--> python3 msh2vtu.py mesh.msh
MeshIO 5.3.4 found, MSH2VTU was…
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So I've made a start at visually (no real confinment stats here) interpreting the sequence of events during the Cumbrian floods and Desmond flooding for a couple of reaches. What seems to be key are:…
dsear updated
3 years ago
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https://github.com/NissanYam/3D-Environment-Simulation-with-Hydraulic-Erosion-and-City-Building/assets/101415763/b8de6276-84bd-4126-9c8d-17fcb74fb5b7