-
Hi,
Thank you for sharing this amazing work!
I see that you are using an old version of GMM prior for joint2smpl IK. There is a more advanced alternative introduced in SMPLify-X; i.e. [VPoser](htt…
-
Implementing the new ABB CRB15000. This requires a modification in the kinematics engine to account for the offset on axis 5.
Test implementation with custom robot:
[CRB15000.zip](https://github.com…
-
I used data from the SMPL model, with a frame rate of 30Hz.When I attempted to convert the data, I encountered the following issues:
```
Running lowpass filter
Traceback (most recent call last)…
-
The current implementation of the fall state estimation uses a simple average filter for the filtering of the IMU orientation. To implement a more sophisticated fall state estimation we need a accurat…
-
Inverse kinematics will add more realism to the physics engine. Please also add this feature to your engine road-map.
-
Transform class is pretty essential for things like morph targets and forward kinematics, and movement in general. The goal of this card will be to have a class that we can easily add to later.
- [x] …
-
obsolete, useless?
thanks in advance
-
[ewbik or Everything-Will-Be-IK
https://www.youtube.com/watch?v=y_o34kOx_FA
### Godot Version
https://youtu.be/6Hu5wAJWBQ0
# Many Bone IK [[ewbik or Everything-Will-Be-IK](https://github.…
-
Hello,
https://youtu.be/Gj1NRvbrvHI
Ylo2 real robot works on Champ (BLDC motors, working on Moteus controllers, using position mode), but anyway, a few questions :
1- Standup : Need to make a sta…
-
How can you do collision detection for a moving robot based on a kinematic file and rotation of each joint?
If you just load the robot in as a scene:
```
rl::sg::solid::Scene scene;
scene.load("…