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when running Bakery lightmapper on unity on windows, an uknown Error happens.
![image](https://github.com/vosen/ZLUDA/assets/105324070/ba87509b-851c-479e-8ac4-a989dd7f990f)
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Another way of handling global illumination. This time by completely backing the lighting information into a lightmap texture. Only works on fully static objects, making it even more restrictive than …
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This is a tracker issue for the GPU-based lightmapper in the `master` branch. See https://github.com/godotengine/godot/issues/55328 for VoxelGI issues, https://github.com/godotengine/godot/issues/5532…
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### Describe the project you are working on
Environments for graphics testing and personal projects.
### Describe the problem or limitation you are having in your project
Godot's lightmapper …
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Most likely the lightmapper should be converted to render passes.
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```
Traceback (most recent call last):
File "D:\Blender\Projects\RP\B3D_33\armsdk/armory\blender\arm\props_bake.py", line 160, in execute
img = bpy.data.images.new(img_name, rx, ry)
TypeErro…
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**Godot version:**
Godot_v3.2.4-rc3_win64
**Issue description:**
New Lightmapper renders black textures when the Environment Background is set to PanoramaSky EXR.
Issue appears to maybe…
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This is a tracker issue for the CPU-based lightmapper in the `3.x` branch. See https://github.com/godotengine/godot/issues/56033 for issues specific to the GPU-based LightmapGI in `master`.
**This …
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### Description
When lightmapper is set to 'auto-bake', the baking is not retriggered when certain actions that change the scene:
- on 'undo'
- Deleting an object (thanks @mvaligursky for pointin…
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*Related to https://github.com/godotengine/godot-proposals/issues/3335, which was about the CPU lightmapper and is now implemented.*
### Describe the project you are working on
The Godot editor …