-
Add a function to generate a random map of stars.
Implement this as a new, standalone function.
Parameters include:
* Number of stars to be created
* Radius of the universe
Assign star na…
-
The map generation probably will be based on [RougeBasin](https://www.roguebasin.com/index.php?title=Main_Page) articles which is provided by a [crate](https://crates.io/crates/mapgen). Which means ma…
-
I'm having trouble creating the game map. Initially, the issue was understanding which terrain set should go first. Based on the texture of the land and water, the water terrain set would be the last …
Lod34 updated
1 month ago
-
It would be great if Model API models had a method similar to the `postprocess`, that would generate a saliency map for models in any domain. Currently, we need to keep that logic on the GETi side. It…
-
Implement random map generation algorithm
-
Bushes, grass, etc
-
### Describe the bug
No connecting road to locations pictured below, probably due to creeks
![Pheevos Gregory _2024-07-23T11-23-58](https://github.com/user-attachments/assets/06caa2f9-2cf9-4281-a81a…
-
Hi, could you let me know how the semantic maps were created.
-
#### Description
If an object has a property that specifies additionalProperties and propertyNames then propertyNames is not taken into account when generating the interface.
#### openapi-genera…
-
Unlike seemingly everything else, map generation is not synced between clients, which can cause a desync in the map layout, resulting in players walking out of bounds.
Sometimes the desync can be lar…