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Dear Author,Thank you for your very innovative paper. However, I have a question that I hope you can clarify. Could you please explain how the uncertainty map in your work was generated? I look forwar…
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# Procedural Map Generation System in UE5.4 (Similar to *Slay the Spire*)
**Description**
Implement a procedurally generated map system in Unreal Engine 5.4 using C++. The map should resemble th…
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Currently map generation can only produce maps with native options on https://mapgen.xcsoar.org/.
That is an issue if you wish to go to another country and you don't know the language for example j…
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Provide a PRo3D plug-in to obtain reference depth maps from given viewpoints, the bounding box and geometry of a spherical and/or cylindric (both in azimuth / elevation ROI) and/or perspective view (g…
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Excellent work!!!
But i'm little confused about how are the feature maps (before PCA visualization) generated in the project? Is it by extracting the attention score matrix of each layer?
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The map generation probably will be based on [RougeBasin](https://www.roguebasin.com/index.php?title=Main_Page) articles which is provided by a [crate](https://crates.io/crates/mapgen). Which means ma…
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**Describe the bug**
For new instances including MnA, when the world is generating, my game sometimes crashes. This appears to be a race condition and it doesn't always happen. My guess is that some …
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Hi,
I wonder if the ego pose is not accurate, leading to a misalignment in the historical local map, would it have an impact on the online map generation?
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Add a function to generate a random map of stars.
Implement this as a new, standalone function.
Parameters include:
* Number of stars to be created
* Radius of the universe
Assign star na…
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### Describe the Bug
![generation](https://github.com/user-attachments/assets/7d400870-308c-4f8c-8c76-b0f3897b0d64)
With a configuration like the above the map generation fails silently.
### …