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First of all, I’m a big fan of the Scanmem project and want to thank you for this masterpiece.
I'm here to talk about this https://github.com/scanmem/scanmem/issues/357
this ticket was opened in 2…
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### Checks
- [X] I have searched the bug with a few keywords, and I confirm this bug was not yet reported.
### Location
Event / Other
### Describe the issue
I began noticing this _about_ 4 months…
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### Describe the project you are working on
RTX for Godot Extension
### Describe the problem or limitation you are having in your project
Godot Editor is required to load all files and resources fr…
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### Description
If I leave GMS open it will slowly consume more and more memory. Maybe for most computers that is not a big deal, but on a Mac Mini with only 8GB of RAM, the IDE becomes pretty unresp…
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### Bug Description
The editor segfaults randomly when exiting game mode.
Debugging in LLDB traces this issue back to https://github.com/o3de/o3de/blob/c602b493dbb91b246f479cb4fc35bbbcf3f55228/…
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When using the Editor and loading longer and multiple document the number of DOM nodes in the document keeps growing and never goes down again.
Using Chrome Developer tools memory analyzer and lookin…
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### Reproducible in vscode.dev or in VS Code Desktop?
- [X] Not reproducible in [vscode.dev](https://vscode.dev) or VS Code Desktop
### Reproducible in the monaco editor playground?
- [X] Not repro…
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With every update of original or value props, diff editor create new model, and the old ones are not disposed.
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### Describe the bug
When I open ModelDoc or Material Editor, the editor crashes with the "Vulkan Device Lost" error message.
### To Reproduce
1. Open ModelDoc or Material Editor
2. It stalls, the…
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**Describe the bug**
Trying to open the material editor causes it to crash
**Assets required**
none
**Steps to reproduce**
Steps to reproduce the behavior:
1. Try to open the material editor…