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### Checks
- [X] I have searched the bug with a few keywords, and I confirm this bug was not yet reported.
### Location
Event / Other
### Describe the issue
I began noticing this _about_ 4 months…
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### Describe the project you are working on
RTX for Godot Extension
### Describe the problem or limitation you are having in your project
Godot Editor is required to load all files and resources fr…
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### Description
If I leave GMS open it will slowly consume more and more memory. Maybe for most computers that is not a big deal, but on a Mac Mini with only 8GB of RAM, the IDE becomes pretty unresp…
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### Reproducible in vscode.dev or in VS Code Desktop?
- [X] Not reproducible in [vscode.dev](https://vscode.dev) or VS Code Desktop
### Reproducible in the monaco editor playground?
- [X] Not repro…
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When using the Editor and loading longer and multiple document the number of DOM nodes in the document keeps growing and never goes down again.
Using Chrome Developer tools memory analyzer and lookin…
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With every update of original or value props, diff editor create new model, and the old ones are not disposed.
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### Tested versions
- Reproducible: 4.3stable(steam)
- Not Reproducible: 4.2stable(steam), 4.3stable(website)
### System information
Godot v4.3.stable (77dcf97d8) - Windows 10.0.19045 - Vulkan (Fo…
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Arising from https://crowdin.com/editor/microbitorg/6422/en-de?view=comfortable&filter=basic&value=3#328740
String "Heap memory can still be allocated, and garbage collection can still be initiated…
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### Describe the bug 💬
This project exported and ran fine in Unity 2023.2.20f1 on iOS running on an iPad Pro - when I updated it to Unity 6000.0.23f1 and also 6000.0.24f1, I noticed the allocated s…
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### Microsoft PowerToys version
0.85.1
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
PowerToys Run
### Steps to reproduce
On Windows ARM64, i …