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### Tested versions
- Reproducible in:
- v4.4.dev3.official [f4af8201b]
- v4.4.dev4.official [36e6207bb]
- v4.4.dev5.official [9e6098432]
- **NOT** reproducible in:
- v4.3.stable.official [77…
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### Tested versions
-Reproducible in: v4.4.dev4.official [36e6207bb], v4.4.dev5.official [9e6098432]
-Not reproducible in: v4.4.dev3.official [f4af8201b]
### System information
Godot v4.4.dev5 - Ma…
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### Description
Currently if you export a scene with a Terrian3D node it exports everything except the Terrian3D mesh. This would be super helpful for using 3rd party navmesh libraries and blender wo…
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### Tested versions
Godot Engine v4.3.stable.official.77dcf97d8
Godot Engine v4.4.dev3.official.f4af8201b
### System information
Godot v4.4.dev3 - Debian GNU/Linux 12 (bookworm) 12 on X11 - X11 di…
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## Describe the bug
If you export a mesh that has more than one UV map, only the first one will be exported.
## To Reproduce
Steps to reproduce the behavior:
1. Create a mesh that has more…
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Hello,
I saw there are many editor functions like `PrefabUtil.CreateMeshPrefab` used to create meshes.
I wonder if it's possible to generate and use meshes at runtime.
Thanks
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### Tested versions
- Reproducible in: v4.4.dev5.official [9e6098432]
### System information
Godot v4.4.dev5 - Windows 10.0.22631 - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA Ge…
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**Describe the bug**
After turning off an entity visibility in the editor the entity appears in white.
**Assets required**
A level with a textured multi-entity prefab with LODs. The default level…
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in editor if calling set_mesh_library on a grid that has already items it crashes.
this where debugger leads:
![image](https://github.com/user-attachments/assets/10fb3c3d-fe0e-4c2c-9561-bf143c47e3b…
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Hi,
the Model Editor seems to work great for the vast majority of mappieces/objects loaded.
However it seems to have a problem with meshes that use multiblend textures. If you try to save them w…