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@smix8
I need your feedback what are the possible demo combining crowd simulation where individuals are **self-aware** of other individuals in the crowd
WIP demo
https://github.com/GuilhermeGSo…
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### Tested versions
4.3-stable
### System information
Windows 11
### Issue description
I am currently evaluating switching to Godot navigation but after some testing I have some great c…
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This stack exchange post looks like a good resource: https://gamedev.stackexchange.com/questions/38721/how-can-i-generate-a-navigation-mesh-for-a-tile-grid
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### Tested versions
4.3-stable
### System information
Windows 11
### Issue description
It seems that `NavigationServer3D::query_path` has some issues optimizing/finding longer paths. All individu…
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Hi!
Very interesting paper. I would like to test this locally but the build step fails.
I wonder if this is due to missing/wrong dependencies.
Could you please list the packages that are required…
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Hello, is there a simple option to modify the code so that the search_path function returns paths that will not pass through specific coordinates? I mean, for example, closing certain doors on a floor…
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### Tested versions
Reproducible in: v4.3.stable.official [77dcf97d8]
### System information
Windows 10 - Vulkan 1.3.242 - Forward+ - NVIDIA GeForce RTX 2060
### Issue description
If you have a N…
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### Tested versions
- Reproducible in:
- v4.3.rc2.official [3978628c6]
- v4.2.2.stable.official [15073afe3]
- Missing APIs in 4.1 and below
### System information
Godot v4.3.rc2 - ma…
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### Description
We could pick a mesh and then see everything in UI filtered by mesh... like we used to :)
In zones we should be able to show the DPP of this zone.
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I just downloaded your repo, but after running it, navigation line is invisible