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GuilhermeGSousa
/
godot-motion-matching
A Motion Matching plugin for Godot 4
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Insert an explaination of how motion matching works in the readme
#62
fire
opened
5 hours ago
4
Improve the MMSynchronizers performance up and down ramps and traversing uneven terrain
#61
fire
opened
5 hours ago
0
Improve debugging
#60
fire
opened
5 hours ago
1
Improve the motion matching selection algorithm performance
#59
fire
opened
5 hours ago
0
Add support for more types of movement
#58
fire
opened
5 hours ago
0
Implement blending between motion matching queries with inertialization blending
#57
fire
opened
5 hours ago
0
Finish implementing the bone feature.
#56
fire
opened
5 hours ago
0
Turn the repo back into a GDExtension, but requires Godot Engine upstream proposal
#55
fire
opened
5 hours ago
0
Motion Matching Library Crash
#54
fire
closed
1 day ago
2
Crash
#53
fire
closed
1 day ago
1
Bone features
#51
fire
opened
4 days ago
3
Crashes and a Basis to Quaternion fix
#48
fire
closed
1 week ago
0
Use Godot Humanoid retargeter
#47
fire
closed
6 days ago
1
Panel does not open on MMCharacter
#46
fire
closed
6 days ago
2
Complete the documentation
#45
fire
opened
1 week ago
6
Rename shortened names
#44
fire
opened
1 week ago
0
Convert repo into engine module
#43
GuilhermeGSousa
closed
1 week ago
5
Motion Matching as an AnimationRootNode
#42
GuilhermeGSousa
closed
2 days ago
9
Implement Motion Matching as an `AnimationRootNode`
#41
GuilhermeGSousa
opened
2 weeks ago
19
Purpose of the PR?
#40
GeorgeS2019
closed
3 weeks ago
3
Add github actions for godot cpp.
#39
fire
closed
1 week ago
2
Fix trajectory generation to support jumping
#38
GuilhermeGSousa
closed
1 month ago
2
Goodbye MMAnimationPlayer!
#37
GuilhermeGSousa
closed
1 month ago
1
Fixes to trajectories from testing on UE motion matching data
#36
GuilhermeGSousa
closed
1 month ago
0
Crowd simulation with dynamically rebuilt navigation meshes and Motion Matching
#35
GeorgeS2019
closed
6 days ago
2
Fix Character/Skeleton synchronization
#33
GuilhermeGSousa
opened
1 month ago
0
Add missing DebugDraw3D binaries
#27
GuilhermeGSousa
closed
1 month ago
0
Support motion matching for characters using `NavigationAgent3D`
#25
GuilhermeGSousa
closed
1 month ago
0
Error running demo, after using the latest artifacts
#24
GeorgeS2019
closed
1 month ago
1
Rewrite CI scripts
#22
GuilhermeGSousa
closed
1 month ago
0
Open github discussion
#21
GeorgeS2019
closed
1 month ago
1
Demo not working in Windows using CI/CD artifact of the latest version
#20
GeorgeS2019
closed
1 month ago
1
Add artefact upload
#19
GuilhermeGSousa
closed
1 month ago
0
IK Post Processing pass using `SkeletonModifier`
#18
GuilhermeGSousa
opened
1 month ago
4
Add better `MMSynchronizer` implementations
#17
GuilhermeGSousa
opened
1 month ago
0
Add character height to trajectory
#16
GuilhermeGSousa
opened
1 month ago
0
Implement Locators and their corresponding `MMFeature`
#15
GuilhermeGSousa
opened
1 month ago
0
Support Motion Matching for `NavigationAgent3D`
#14
GuilhermeGSousa
closed
1 month ago
0
Implement library selectors
#13
GuilhermeGSousa
closed
13 hours ago
1
Improve pose searching performance
#12
GuilhermeGSousa
opened
1 month ago
0
Add editor visualization for MMBoneDataFeature
#11
GuilhermeGSousa
opened
1 month ago
0
Please share To Do List
#10
GeorgeS2019
closed
1 month ago
3
Artifacts?
#9
GeorgeS2019
closed
1 month ago
1
Setup ci
#8
GuilhermeGSousa
closed
1 month ago
0
Fix macos build
#7
rkalnins
closed
1 month ago
3
Does not compile in macos
#6
rkalnins
closed
1 month ago
1
API Refactoring
#5
GuilhermeGSousa
closed
2 months ago
0
Add collisions to trajectory generation
#4
GuilhermeGSousa
closed
2 months ago
0
Using Deep Learning for Motion Matching
#3
GeorgeS2019
closed
6 days ago
1
Provide demo in gif and if possible gdextension binary for window
#2
GeorgeS2019
closed
4 months ago
1
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