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Have been really enjoying using your player, but there is one thing that has been bothering me a little.
When watching 1080p videos with a lot of detail - the aliasing becomes fairly noticeable, es…
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### Request Description
I assume this would complicate the mipmapping code greatly but I think it'd be worth it since it'll greatly improve the visuals for end users and shield them from the errors o…
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Add mipmapping to remove moiré patterns, especially visible in VR but also when moving the camera.
This is not a trivial issue. Setting the minFilter of the texture to `THREE.NearestMipmapNearestFi…
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could be nice if mipmaps were generated for output textures (maybe they are already?), and to expose a way to set the bias parameter of texture2d() for blur effects (a small bias could be used for rea…
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### What happened?
Some textures (specifically glass panes and leaves that I've found) have some sort of rendering issue at a distance. The effect is most noticeable with glass panes, where the entir…
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While technically a map is generated due to how WebGL works, it would be helpful to have mipmapping levels like Minecraft does. This is just a QoL feature that just is a bit of eye candy without killi…
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### Is your feature request related to a problem?
Currently, [mipmapping](https://en.wikipedia.org/wiki/Mipmap) is only supported for static textures and does not work with dynamic textures (surfaces…
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### Describe the Bug
After last modification of mipmapping Ratchet & Clank works worse now. Some textures have artefacts and the image became more blurry than with old basic mipmapping, because FOV w…
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**Describe the bug**
Regression has occurred (likely when computing triangle area) after the MDLParser integration that affects mipmapping
**To Reproduce**
Steps to reproduce the behaviour:
1. U…